Yes, I perfectly understand the procedural approach, but over the last
years Houdini is getting better and better in interface and modeling tools,
they are trying to make a complete 3d tool set in all areas, so the idea is
use Houdini for all tasks, not only import things from Maya and make
simulations, lets say that I want modeling a complete character or vehicle
inside Houdini, I would end up with a hundred of SOP nodes.
Houdini is an amazing software, I just don't understand why I can't
collapse nodes, I think every DCC can do that, simplify things when
necessary.

For now I'm going to lock the node and delete the network upstream when
necessary, thanks for the tip.

2017-02-22 7:00 GMT-03:00 Jordi Bares <[email protected]>:

> You don’t really want to, it is one of those things that will challenge
> you at first and the you will see how much better is this appraoch.
>
> Regardless of my opinion, if you want to collapse in the sense of
> Softimage, lock the node and delete the network upstream.. that is
> effectively the same.
>
> jb
>
> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte <[email protected]>
> wrote:
>
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little
> strange that I can't do a true modeling collapse, the better way I find is
> export .obj and import again.
>
>
>
> 2017-02-20 18:36 GMT-03:00 Andy Goehler <[email protected]>:
>
>> Be advised, this will increase your file size. A lock on a node is
>> essentially caching at that node.
>> If you must, I’d advised to collapse to subnets.
>>
>> Andy
>>
>>
>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel <[email protected]>
>> wrote:
>>
>> Ctrl click on the red (left side of the node (not the yellow) ) This will
>> lock the node like a "freeze". Everything above is computed and "locked".
>>
>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte <[email protected]>:
>>
>>> Hey Pierre and Ed...
>>> I'm starting with Houdini too, just studying SOP for now.
>>> There is a simple way to freeze modeling like XSI? Without the need of
>>> caching geometry, just freezing or collapse?
>>>
>>> Cheers.
>>>
>>> 2017-02-10 19:48 GMT-02:00 Jordi Bares <[email protected]>:
>>>
>>>> A few thoughts of mine.. hope you don’t mind poking at those
>>>> suggestions…
>>>>
>>>> On 3 Feb 2017, at 20:11, Ed Schiffer <[email protected]> wrote:
>>>> hi Tim
>>>> I am just starting in Houdini as well and would be interested in a XSI
>>>> Shelf tools.
>>>>
>>>>
>>>> Good idea
>>>>
>>>> for these particular issues you mentioned, you could match the
>>>> Translate, Rotate, Scale and or Pivot using the icons on the right of these
>>>> parameters. very useful!
>>>>
>>>>
>>>> You have matching of transformations but may be I could put together a
>>>> few Softimage friendly ones too…
>>>>
>>>> and on the Modify shelft tab you have the Center Pivot button as well.
>>>>
>>>>
>>>> You may not want that, I rather suggest you install qLib and you will
>>>> have a bunch of presets installed on normal translation nodes that allow
>>>> you to do the centroid quickly, also placing in the center of the world, on
>>>> the floor, etc...
>>>>
>>>> also, under the Pre-Transform dropdown at the top of the Transforms
>>>> tab, you have Clean Transforms/Translate/Rotate/Scale with for my
>>>> understanding are basic as the Freeze in XSI. when you Extract these you
>>>> get your global transforms and when you Reset them you'd be setting the
>>>> Pre-Transforms back to zero…
>>>>
>>>>
>>>> The pretransforms are like XSI neutral pose
>>>>
>>>> Regarding Freeze… that is one of the things you may not want to inherit
>>>> in Houdini. Although at first made sense to me once I got a bit more under
>>>> the bonnet it was obvious that you can do it without having to rely on
>>>> freezing. Either by saving to disk, storing the resulting network on the
>>>> scene or other means.
>>>>
>>>>
>>>> hope that makes sense, I thought it to be very straightforward. Houdini
>>>> is very rewarding to learn, hope you enjoy.
>>>>
>>>>
>>>> :-)
>>>> jb
>>>>
>>>>
>>>> cheers
>>>>
>>>> On 3 February 2017 at 15:12, Tim Bolland <[email protected]>
>>>> wrote:
>>>>
>>>>> Hey, I'm currently taking a good look at Houdini as an application
>>>>> moving forward and I'm wondering if anyone has or uses any custom scripts
>>>>> to mimic some of the more used functions of Softimage. I'm thinking of
>>>>> things such as "Match All Transforms" and "Move Center to Vertices".
>>>>> General workflow commands you realise you miss when you jump into new
>>>>> software, I can imagine a script savvy guy out there must have whipped
>>>>> up custom shelf as soon as the program opened <OutlookEmoji-😉.png>.
>>>>> Any information would be hugely appreciated.
>>>>>
>>>>> Cheers,
>>>>>
>>>>>
>>>>> Tim
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>>
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