>
> But hey, maybe Houdini isn't for you., that's cool too, that are plenty of
> other options out there.


Don't worry, I'm not giving up Houdini because it doesn't have a freeze
modeling button :-)

2017-02-22 13:18 GMT-03:00 Tim Bolland <[email protected]>:

> Thanks Dan, in that case I'll try that out. I'm not talking so much about
> using this on procedural systems, rather models and geometry that I'm happy
> with and have no need to edit again.
>
>
> Cheers,
>
>
> Tim
>
>
> ------------------------------
> *From:* [email protected] <
> [email protected]> on behalf of Dan Yargici <
> [email protected]>
> *Sent:* 22 February 2017 16:09
>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Soft to Houdini custom shelf / scripts.
>
> Hey Tim,
>
> No, you could just stick a null at the end, lock it and delete everything
> that lead up to it.  You'd still have the geo 'frozen' in your scene.
>
> I think it's a psychological thing really.  I still find myself feeling
> the way you describe, and it does feel kind of wrong, but you have the
> exact same outcome...  Only now you have more choice in that you can have
> your speed gains but still unlock and tweak if you wanted, or just throw it
> all away.
>
> DAN
>
>
> On Wed, Feb 22, 2017 at 4:00 PM, Tim Bolland <[email protected]>
> wrote:
>
>> I'm going to echo that sentiment, if I'm just building a mesh or
>> character like I would in say Softimage by pulling points and editing
>> topology. At some point I don't want these edits to be live and I would
>> freeze it down to the raw point data. Much faster to work with and there's
>> no messy construction history. Heck I sometimes even freeze ICE clouds if I
>> really just need point positions. I realise that you can lock in Houdini,
>> but does this just cache the whole tree above with all it's inputs still
>> theoretically available? If so then is the only way to recreate the
>> Softimage freeze is to export then import the geo? Surely they can add
>> functionality for this without having to write a script.
>>
>>
>> Tim
>>
>>
>> ------------------------------
>> *From:* [email protected] <
>> [email protected]> on behalf of Paulo Cesar Duarte
>> <[email protected]>
>> *Sent:* 22 February 2017 15:44
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Soft to Houdini custom shelf / scripts.
>>
>> Yes, I perfectly understand the procedural approach, but over the last
>> years Houdini is getting better and better in interface and modeling tools,
>> they are trying to make a complete 3d tool set in all areas, so the idea is
>> use Houdini for all tasks, not only import things from Maya and make
>> simulations, lets say that I want modeling a complete character or vehicle
>> inside Houdini, I would end up with a hundred of SOP nodes.
>> Houdini is an amazing software, I just don't understand why I can't
>> collapse nodes, I think every DCC can do that, simplify things when
>> necessary.
>>
>> For now I'm going to lock the node and delete the network upstream when
>> necessary, thanks for the tip.
>>
>> 2017-02-22 7:00 GMT-03:00 Jordi Bares <[email protected]>:
>>
>>> You don’t really want to, it is one of those things that will challenge
>>> you at first and the you will see how much better is this appraoch.
>>>
>>> Regardless of my opinion, if you want to collapse in the sense of
>>> Softimage, lock the node and delete the network upstream.. that is
>>> effectively the same.
>>>
>>> jb
>>>
>>> On 20 Feb 2017, at 21:44, Paulo Cesar Duarte <[email protected]>
>>> wrote:
>>>
>>> Hi Olivier and Andy, nice tip.
>>> So there is no other way to just collapse everything? I find it's a
>>> little strange that I can't do a true modeling collapse, the better way I
>>> find is export .obj and import again.
>>>
>>>
>>>
>>> 2017-02-20 18:36 GMT-03:00 Andy Goehler <[email protected]>:
>>>
>>>> Be advised, this will increase your file size. A lock on a node is
>>>> essentially caching at that node.
>>>> If you must, I’d advised to collapse to subnets.
>>>>
>>>> Andy
>>>>
>>>>
>>>> On Feb 20, 2017, at 10:30 PM, Olivier Jeannel <[email protected]>
>>>> wrote:
>>>>
>>>> Ctrl click on the red (left side of the node (not the yellow) ) This
>>>> will lock the node like a "freeze". Everything above is computed and
>>>> "locked".
>>>>
>>>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte <[email protected]>:
>>>>
>>>>> Hey Pierre and Ed...
>>>>> I'm starting with Houdini too, just studying SOP for now.
>>>>> There is a simple way to freeze modeling like XSI? Without the need of
>>>>> caching geometry, just freezing or collapse?
>>>>>
>>>>> Cheers.
>>>>>
>>>>> 2017-02-10 19:48 GMT-02:00 Jordi Bares <[email protected]>:
>>>>>
>>>>>> A few thoughts of mine.. hope you don’t mind poking at those
>>>>>> suggestions…
>>>>>>
>>>>>> On 3 Feb 2017, at 20:11, Ed Schiffer <[email protected]> wrote:
>>>>>> hi Tim
>>>>>> I am just starting in Houdini as well and would be interested in a
>>>>>> XSI Shelf tools.
>>>>>>
>>>>>>
>>>>>> Good idea
>>>>>>
>>>>>> for these particular issues you mentioned, you could match the
>>>>>> Translate, Rotate, Scale and or Pivot using the icons on the right of 
>>>>>> these
>>>>>> parameters. very useful!
>>>>>>
>>>>>>
>>>>>> You have matching of transformations but may be I could put together
>>>>>> a few Softimage friendly ones too…
>>>>>>
>>>>>> and on the Modify shelft tab you have the Center Pivot button as well.
>>>>>>
>>>>>>
>>>>>> You may not want that, I rather suggest you install qLib and you will
>>>>>> have a bunch of presets installed on normal translation nodes that allow
>>>>>> you to do the centroid quickly, also placing in the center of the world, 
>>>>>> on
>>>>>> the floor, etc...
>>>>>>
>>>>>> also, under the Pre-Transform dropdown at the top of the Transforms
>>>>>> tab, you have Clean Transforms/Translate/Rotate/Scale with for my
>>>>>> understanding are basic as the Freeze in XSI. when you Extract these you
>>>>>> get your global transforms and when you Reset them you'd be setting the
>>>>>> Pre-Transforms back to zero…
>>>>>>
>>>>>>
>>>>>> The pretransforms are like XSI neutral pose
>>>>>>
>>>>>> Regarding Freeze… that is one of the things you may not want to
>>>>>> inherit in Houdini. Although at first made sense to me once I got a bit
>>>>>> more under the bonnet it was obvious that you can do it without having to
>>>>>> rely on freezing. Either by saving to disk, storing the resulting network
>>>>>> on the scene or other means.
>>>>>>
>>>>>>
>>>>>> hope that makes sense, I thought it to be very straightforward.
>>>>>> Houdini is very rewarding to learn, hope you enjoy.
>>>>>>
>>>>>>
>>>>>> :-)
>>>>>> jb
>>>>>>
>>>>>>
>>>>>> cheers
>>>>>>
>>>>>> On 3 February 2017 at 15:12, Tim Bolland <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Hey, I'm currently taking a good look at Houdini as an application
>>>>>>> moving forward and I'm wondering if anyone has or uses any custom 
>>>>>>> scripts
>>>>>>> to mimic some of the more used functions of Softimage. I'm thinking of
>>>>>>> things such as "Match All Transforms" and "Move Center to Vertices".
>>>>>>> General workflow commands you realise you miss when you jump into new
>>>>>>> software, I can imagine a script savvy guy out there must have whipped
>>>>>>> up custom shelf as soon as the program opened <OutlookEmoji-😉.png>.
>>>>>>> Any information would be hugely appreciated.
>>>>>>>
>>>>>>> Cheers,
>>>>>>>
>>>>>>>
>>>>>>> Tim
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
>>>>>
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