Cool. Clarisse is a very good parallel. Houdini is basically a file system
in much the same manner as Clarisse.

On 22 February 2017 at 18:19, Paulo Cesar Duarte <[email protected]>
wrote:

> Apologies Paulo, my response was a tad tetchy.
>
>
> No problem Jonathan.
> The explanation of Florian, comparing Nuke with Houdini makes a lot of
> sense for me now, so Houdini doesn't really import a geometry, just reads
> from the file, I also work with Clarisse, is the same concept when working
> with geometry and caches.
>
> 2017-02-22 14:18 GMT-03:00 Jonathan Moore <[email protected]>:
>
>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze
>>> modeling button :-)
>>>
>>
>> Apologies Paulo, my response was a tad tetchy.
>>
>> I see a lot of people give up on Houdini simply because it's so different
>> to working in any other DCC. It's very similar to the reaction some artists
>> have with ZBrush. Because it's so alien they give up and use Mudbox instead
>> simply because it feels more familiar.
>>
>> I suppose what I was attempting to say was that it helps to try
>> understand why Houdini's designed the way it is, as that knowledge can calm
>> any initial disorientation. The combination of the new network editor,
>> radial menus and a boolean system that simply works without fear of nasty
>> surfacing makes H16 easier than ever to adapt to. But at it's core the it's
>> still the same Houdini.
>>
>> On 22 February 2017 at 16:47, Jonathan Moore <[email protected]>
>> wrote:
>>
>>> I think Matt Estela summed up Houdini most succinctly for me. He said
>>> 'loosely' at a fundamental level everything in Houdini comes down to the
>>> manipulation of attributes on points. It's all about wrangling the data.
>>>
>>> I'm sure most people on this list know his site but for those that don't
>>> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a
>>> fantastic resourse for those making the transistion over to Houdini from
>>> another DCC such as Maya. It reads almost as a diary of Matt's conversion
>>> to the Houdini way of things. :)
>>>
>>> On 22 February 2017 at 16:27, Jordi Bares <[email protected]> wrote:
>>>
>>>>
>>>> On 22 Feb 2017, at 16:17, Jordi Bares <[email protected]> wrote:
>>>>
>>>>
>>>> If so then is the only way to recreate the Softimage freeze is to
>>>> export then import the geo?
>>>>
>>>>
>>>> It is more efficient… imagine you save to disk a result of a long
>>>> process that is 1Gb… and you have 100 versions of the scene.
>>>>
>>>> If you save to disk you use 1Gb on disk…
>>>> If you lock you save 100 times 1Gb on disk…
>>>>
>>>>
>>>> I meant you USE 100Gb.. load times skyrocket, traffic through the
>>>> network increases massively as you save your scene again and again and
>>>> again, potential asset version conflicts arise (where is the latest
>>>> geometry of that character? Question)
>>>>
>>>> Nevertheless you wil have to be a lot more tidy putting things on disk,
>>>> that is for sure..
>>>>
>>>>
>>>> :-)
>>>>
>>>>
>>>> jb
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to [email protected]
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected]
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> paulo-duarte.com
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to