Cool. Clarisse is a very good parallel. Houdini is basically a file system in much the same manner as Clarisse.
On 22 February 2017 at 18:19, Paulo Cesar Duarte <[email protected]> wrote: > Apologies Paulo, my response was a tad tetchy. > > > No problem Jonathan. > The explanation of Florian, comparing Nuke with Houdini makes a lot of > sense for me now, so Houdini doesn't really import a geometry, just reads > from the file, I also work with Clarisse, is the same concept when working > with geometry and caches. > > 2017-02-22 14:18 GMT-03:00 Jonathan Moore <[email protected]>: > >> Don't worry, I'm not giving up Houdini because it doesn't have a freeze >>> modeling button :-) >>> >> >> Apologies Paulo, my response was a tad tetchy. >> >> I see a lot of people give up on Houdini simply because it's so different >> to working in any other DCC. It's very similar to the reaction some artists >> have with ZBrush. Because it's so alien they give up and use Mudbox instead >> simply because it feels more familiar. >> >> I suppose what I was attempting to say was that it helps to try >> understand why Houdini's designed the way it is, as that knowledge can calm >> any initial disorientation. The combination of the new network editor, >> radial menus and a boolean system that simply works without fear of nasty >> surfacing makes H16 easier than ever to adapt to. But at it's core the it's >> still the same Houdini. >> >> On 22 February 2017 at 16:47, Jonathan Moore <[email protected]> >> wrote: >> >>> I think Matt Estela summed up Houdini most succinctly for me. He said >>> 'loosely' at a fundamental level everything in Houdini comes down to the >>> manipulation of attributes on points. It's all about wrangling the data. >>> >>> I'm sure most people on this list know his site but for those that don't >>> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a >>> fantastic resourse for those making the transistion over to Houdini from >>> another DCC such as Maya. It reads almost as a diary of Matt's conversion >>> to the Houdini way of things. :) >>> >>> On 22 February 2017 at 16:27, Jordi Bares <[email protected]> wrote: >>> >>>> >>>> On 22 Feb 2017, at 16:17, Jordi Bares <[email protected]> wrote: >>>> >>>> >>>> If so then is the only way to recreate the Softimage freeze is to >>>> export then import the geo? >>>> >>>> >>>> It is more efficient… imagine you save to disk a result of a long >>>> process that is 1Gb… and you have 100 versions of the scene. >>>> >>>> If you save to disk you use 1Gb on disk… >>>> If you lock you save 100 times 1Gb on disk… >>>> >>>> >>>> I meant you USE 100Gb.. load times skyrocket, traffic through the >>>> network increases massively as you save your scene again and again and >>>> again, potential asset version conflicts arise (where is the latest >>>> geometry of that character? Question) >>>> >>>> Nevertheless you wil have to be a lot more tidy putting things on disk, >>>> that is for sure.. >>>> >>>> >>>> :-) >>>> >>>> >>>> jb >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > paulo-duarte.com > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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