> > Don't worry, I'm not giving up Houdini because it doesn't have a freeze > modeling button :-) >
Apologies Paulo, my response was a tad tetchy. I see a lot of people give up on Houdini simply because it's so different to working in any other DCC. It's very similar to the reaction some artists have with ZBrush. Because it's so alien they give up and use Mudbox instead simply because it feels more familiar. I suppose what I was attempting to say was that it helps to try understand why Houdini's designed the way it is, as that knowledge can calm any initial disorientation. The combination of the new network editor, radial menus and a boolean system that simply works without fear of nasty surfacing makes H16 easier than ever to adapt to. But at it's core the it's still the same Houdini. On 22 February 2017 at 16:47, Jonathan Moore <[email protected]> wrote: > I think Matt Estela summed up Houdini most succinctly for me. He said > 'loosely' at a fundamental level everything in Houdini comes down to the > manipulation of attributes on points. It's all about wrangling the data. > > I'm sure most people on this list know his site but for those that don't > http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a > fantastic resourse for those making the transistion over to Houdini from > another DCC such as Maya. It reads almost as a diary of Matt's conversion > to the Houdini way of things. :) > > On 22 February 2017 at 16:27, Jordi Bares <[email protected]> wrote: > >> >> On 22 Feb 2017, at 16:17, Jordi Bares <[email protected]> wrote: >> >> >> If so then is the only way to recreate the Softimage freeze is to export >> then import the geo? >> >> >> It is more efficient… imagine you save to disk a result of a long process >> that is 1Gb… and you have 100 versions of the scene. >> >> If you save to disk you use 1Gb on disk… >> If you lock you save 100 times 1Gb on disk… >> >> >> I meant you USE 100Gb.. load times skyrocket, traffic through the network >> increases massively as you save your scene again and again and again, >> potential asset version conflicts arise (where is the latest geometry of >> that character? Question) >> >> Nevertheless you wil have to be a lot more tidy putting things on disk, >> that is for sure.. >> >> >> :-) >> >> >> jb >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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