I take it all back. Emperor's new clothes syndrome with the new boolean
tools. They're as nasty to your geometry as ever they were.  ;)

On the other hand, they're ace as cutting planes for destruction shots
where good surfacing doesn't matter so much.

On 23 February 2017 at 16:00, Jonathan Moore <[email protected]>
wrote:

> For non deforming geometry the new boolean tools are ace. Just be sure you
> don't have them set as "Render Polygons as Subdivision' in Mantra or
> similar in Redshift. You'll end up with a garbled mess if you do!
>
> It seems an obvious thing to say but years of doing things the SubD way
> can makes you forget that NGon's and triangles are fine, you just have to
> work with them differently.
>
> On 23 February 2017 at 07:49, Mirko Jankovic <[email protected]>
> wrote:
>
>> Here what support explained to me.
>> With 3 indie licences and 3 houdini engine inidie licences you can render
>> on 6 machines.
>> Because there is limit of 3 per studio so you buy 3 indie licences and 3
>> engines are free.
>> And with ofc using your own redshift licences you can render on all 6
>> machines.
>> Makes sense?
>> ᐧ
>>
>> On Thu, Feb 23, 2017 at 2:09 AM, phil harbath <
>> [email protected]> wrote:
>>
>>> if you had 2 or 3 copies of indie could you use royal render to render
>>> over a network or do you need core or FX to do that?
>>>
>>>
>>> Also, I assume you only need 1 copy of Core or FX to render (say X
>>> copies of Redshift) on X computers on a network.
>>>
>>> thanks
>>> Phil
>>>
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>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> <http://www.cgfolio.com/mirko-jankovic>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
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>
>
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