Thanks! I already watched most of these, but I missed the part about the
radial menus somehow.

Cheers.

2017-02-22 20:31 GMT+01:00 Oliver Weingarten <[email protected]>:

>
> By pressing "C" on the keyboard ;)
>
> Take a look at all the small tuts Fianna put together on Vimeo!
> https://vimeo.com/goprocedural/videos
>
> cheers,
> oli
>
>
>
>
> Am 22.02.2017 um 20:20 schrieb Felix Geremus:
>
> How do you activate the new radial menus?
>
> 2017-02-22 15:24 GMT+01:00 Jonathan Moore <[email protected]>:
>
>> To major things I hadn't noted are:
>>
>> - Compiled SOP Blocks: These allow for a chain of compatible SOP nodes to
>> be compiles as a block on the fly for parallel execution. The documentation
>> makes clear that this is just the start of a larger program of optimising
>> SOPs for threading but this looks like it could be a really efficient
>> workflow for SOP 'for loops', essential for destruction and such like.
>> http://sidefx.com/docs/houdini/model/compile
>>
>> - Attribute Expression SOP: This is the new replacement for the goto per
>> point manipulation SOP of days gone by, the 'Point SOP'. The Point SOP
>> allowed you to action essential point attribute manipulations but was
>> single threaded. The Attribute Expression SOP is fully multithreaded and is
>> an extension of the Wrangle family of nodes.
>> http://sidefx.com/docs/houdini/nodes/sop/attribexpression
>>
>> On 22 February 2017 at 08:38, Rob Wuijster <[email protected]> wrote:
>>
>>> Terrain generation is going to be a lot of fun :-)
>>> And I like all the tweaks for the network view, very useful stuff there.
>>>
>>> Now I'm off to ruin my Wednesday.... ;-)
>>>
>>> Rob
>>>
>>> \/-------------\/----------------\/
>>>
>>> On 21-2-2017 18:04, Ed Schiffer wrote:
>>>
>>> IT HAS ARRIVED
>>> go grab yours!!
>>> https://www.sidefx.com/download/
>>> On Fri, 10 Feb 2017 at 16:29 Pierre Schiller <
>>> [email protected]> wrote:
>>>
>>>> I'm jumping into HU. But from the looks of it, indie and self teaching
>>>> isn't first option. It would seem I'd need to get into HU by partnering
>>>> with someone more experienced, as the tabs, sims and other tools need to be
>>>> further digged on the interface and -of course- they are all needed. Having
>>>> said that, HU has impressed me at new ocean sims and crowd sims with
>>>> colliders, along with fur tools. Simply breath taking. Yes, it feels as a
>>>> new software instead of an upgrade (and that is staying healthy) on the
>>>> industry.
>>>> We all know in the end, we miss working with nodes on ICE, and HU
>>>> offers anoher cool set of nodes to keep playing with.
>>>> Cheers.
>>>> On Feb 10, 2017 7:38 AM, "Sebastien Sterling" <
>>>> [email protected]> wrote:
>>>>
>>>> looks awesome !!! more modeling stuff creeping in to the update
>>>> On 10 February 2017 at 08:59, Jordi Bares <[email protected]>
>>>> wrote:
>>>>
>>>> Yes, all of that is pretty straightforward without any maths although
>>>> the ice looking growth structures may require some more involvement.
>>>> Certainly directing it and making it look like that will take a lot of
>>>> work and flair but the underlying toolset can do that without any calculus.
>>>> Jb Sent from my iPhone
>>>> On 10 Feb 2017, at 03:41, Ognjen Vukovic <[email protected]> wrote:
>>>>
>>>> I mean to keep things flowing.
>>>> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <[email protected]>
>>>> wrote:
>>>>
>>>> Why not just make rray.de/houdini ?
>>>> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <
>>>> [email protected]> wrote:
>>>>
>>>> When I think of emTopolizer I always think of Tim Borgmann's work for
>>>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
>>>> emTopolizer. But this Altima spot is my pick of the three.
>>>> https://vimeo.com/46490225
>>>> On 9 February 2017 at 22:28, Jordi Bares <[email protected]> wrote:
>>>>
>>>> Could I see some projects to be able to be more accurate? I would hate
>>>> to give you the wrong impression of either easiness or difficulty.
>>>> jb
>>>>
>>>> On 9 Feb 2017, at 21:16, phil harbath <[email protected]>
>>>> wrote:
>>>> thanks for the response,  as far as the emtopolizer question, I guess
>>>> what I was asking was can I do that sort of thing without digging into deep
>>>> is there something close to the surface that already does that sort of
>>>> things or do those nodes already exist.  And mostly I am just talking about
>>>> the way emtopolizer is able to control islands of a mesh with a non
>>>> simulated particle system.
>>>>
>>>>
>>>> *From:* Jordi Bares
>>>> *Sent:* Thursday, February 9, 2017 3:59 PM
>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>> /forum/#!forum/xsi_list
>>>> *Subject:* Re: houdini 16
>>>>
>>>> Trying to answer you questions… below
>>>>
>>>>
>>>> On 9 Feb 2017, at 20:48, phil harbath <[email protected]>
>>>> wrote:
>>>>
>>>> sorry, yes, I meant emtopolizer.  I really like using ice to control
>>>> each piece (fragment) of a geometry,  I am really hoping whatever I move to
>>>> next has that capability, so if anyone knows if there is anything out there
>>>> like it for any problem, I would be grateful.
>>>>
>>>> *From:* Jonathan Moore
>>>> *Sent:* Thursday, February 9, 2017 3:43 PM
>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>> /forum/#!forum/xsi_list
>>>> *Subject:* Re: houdini 16
>>>>
>>>> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck
>>>> enough unique tools and workflows in there to keep me coming back for years
>>>> to come.  :)
>>>>
>>>> Much as I love Houdini, it would be even better with Eric on the
>>>> payroll!
>>>>
>>>> On 9 February 2017 at 20:24, Olivier Jeannel <[email protected]>
>>>> wrote:
>>>>
>>>> Emtopology, yeah it's for free in Houdini :)
>>>>
>>>> 2017-02-09 19:57 GMT+01:00 phil harbath <[email protected]>:
>>>>
>>>> while houdini is a topic of conversation, as a person still entrenched
>>>> in softimage I have a couple of questions.  I use emtopology a lot to
>>>> control object fragments and find it indispensable, is this something that
>>>> houdini can do without, like you know, knowing the math to recreate the
>>>> actual emtop tools.
>>>>
>>>>
>>>> You will be able to do that and more but of course, being more granular
>>>> you should expect an adaptation period that surely may be frustrating or
>>>> even painful (like any transition) but I am sure you will see the
>>>> posibilities and what is possible to do with Houdini out of the box.
>>>>
>>>> In terms of maths, I would expect you should be fine although you may
>>>> want to take advantage of some tools by reinforcing some basic maths. This
>>>> should be all you need for pretty much 90% of what you may be after.
>>>>
>>>> https://www.pluralsight.com/courses/houdini-practical-math-tips
>>>>
>>>>
>>>>
>>>> Also is there some sort of autorig generator and is there an equivalent
>>>> to character sets.  I assume that whatever the houdini mixer is, it is not
>>>> up there with the ease of use as the softimage mixer.  I am very happy with
>>>> the Softimage toolset for character animation, so I hate to take huge step
>>>> down,  all this talk about maya needing all sorts of scripts really turns
>>>> me off, and the need to redo weights if any topology is changed.
>>>>
>>>>
>>>> Yes, there have been various incarnations and in the very latest
>>>> version 16 now brings a much simpler and more powerful now approach built
>>>> by a super experienced top rigger so I am sure will fit your needs without
>>>> sweating blood.
>>>>
>>>> You can literally go from mesh to fully rig in under 30 minutes
>>>> (depending how fast you are with your placement of the guide rig) and
>>>> deployment of a fully ready asset.
>>>>
>>>> jb
>>>>
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>> ------------------------------
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>>
>>>> ------------------------------
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>>
>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>>> [email protected] with "unsubscribe" in the
>>>> subject, and reply to confirm.
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected] with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>>
>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>>> [email protected] with "unsubscribe" in the
>>> subject, and reply to confirm.
>>
>> ------ Softimage Mailing List. To unsubscribe, send a mail to
>> [email protected] with "unsubscribe" in the
>> subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to