Fake normals!! ;-)

Rob

\/-------------\/----------------\/

On 24-2-2017 18:50, Laurence Dodd wrote:
It's all alternative faces

On 24 February 2017 at 15:04, Jonathan Moore <[email protected] <mailto:[email protected]>> wrote:

    In an act of politician like flipping, I take it back again ref
    the new Boolean tools in H16. I hadn't realised that the magic
    sauce came about by using the new weighting method of 'Face Area'
    on the Normal node.

    That'll learn me for not paying proper attention to the
    introductory tool videos. ;)

    On 23 February 2017 at 19:47, Jonathan Moore
    <[email protected] <mailto:[email protected]>> wrote:

        I take it all back. Emperor's new clothes syndrome with the
        new boolean tools. They're as nasty to your geometry as ever
        they were.  ;)

        On the other hand, they're ace as cutting planes for
        destruction shots where good surfacing doesn't matter so much.

        On 23 February 2017 at 16:00, Jonathan Moore
        <[email protected] <mailto:[email protected]>>
        wrote:

            For non deforming geometry the new boolean tools are ace.
            Just be sure you don't have them set as "Render Polygons
            as Subdivision' in Mantra or similar in Redshift. You'll
            end up with a garbled mess if you do!

            It seems an obvious thing to say but years of doing things
            the SubD way can makes you forget that NGon's and
            triangles are fine, you just have to work with them
            differently.

            On 23 February 2017 at 07:49, Mirko Jankovic
            <[email protected]
            <mailto:[email protected]>> wrote:

                Here what support explained to me.
                With 3 indie licences and 3 houdini engine inidie
                licences you can render on 6 machines.
                Because there is limit of 3 per studio so you buy 3
                indie licences and 3 engines are free.
                And with ofc using your own redshift licences you can
                render on all 6 machines.
                Makes sense?
                ᐧ

                On Thu, Feb 23, 2017 at 2:09 AM, phil harbath
                <[email protected]
                <mailto:[email protected]>> wrote:

                    if you had 2 or 3 copies of indie could you use
                    royal render to render over a network or do you
                    need core or FX to do that?
                    Also, I assume you only need 1 copy of Core or FX
                    to render (say X copies of Redshift) on X
                    computers on a network.
                    thanks
                    Phil

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                _
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--

Laurence Dodd
Porkpie Animation

E: [email protected] <mailto:[email protected]>
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