Hi Darren,
I would highly recommend looking into Rez as it'll let you configure
your environment on a per project (or per anything) basis:
https://github.com/nerdvegas/rez
You can use it to define which project uses which plugins and takes care
of any complex interdependencies (e.g. v1.5 of plugin works with Maya
2015, but not v1.6).
There's quite a bit of a learning curve if you've not done anything like
this before, but start by keeping it simple and go from there.
A
On 09/03/2017 11:21, Darren Macpherson wrote:
Hi all,
Its been awhile since I was around these parts. I know this has been
covered a fair amount and I have been going through previous posts and
general looking around on line, so sorry if there's a bit of overlap
and noise.
We're looking to give Maya a try on a shot with a current project. I
was hoping some of you might have some advice when it comes to working
with maya on a project server. Right now my biggest question is how
people are structuring there maya workflow when it comes to plugins or
setting up the equivalent of a workgroup for maya.
We would prefer to work with absolute paths (//servername/projects/)
if possible. Currently we create a workgroup per project in the
relevant project folder. That way the workgroup for that project looks
at all the relevant addons, keeps the correct addon version for the
project and helps with keeping everything consolidated when the
project is backed up. Has anyone done something similar with maya
where a project only points to the plugins that are relevant to the
project?
I might have a few more questions that I think of as I go along but
any advice or help would be appreciated.
Cheers
Darren
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