Thanks for all the info guys. I'll take a look and see what could work for us.
On Thu, Mar 9, 2017 at 8:33 PM, Eric Thivierge <[email protected]> wrote: > Also look into Maya Modules which is as close to a plugin directory / > package as you're probably going to get. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Thu, Mar 9, 2017 at 12:22 PM, Sandy Sutherland < > [email protected]> wrote: > >> Hi Darren, >> >> You can launch Maya with a set of environment variables set before >> launch, as Andy mentioned you can use Rez or we are using a modified >> version of Ecosystem here. >> >> Starting from this page, you can see which ones you might need to set. >> >> https://knowledge.autodesk.com/support/maya/learn-explore/ >> caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-925EB3B5- >> 1839-45ED-AA2E-3184E3A45AC7-htm.html >> >> You could also write a small python script that sets these, then launches >> Maya using Popen or similar. >> >> Cheers >> >> Sandy >> >> On Thu, Mar 9, 2017 at 11:21 AM, Darren Macpherson <[email protected]> >> wrote: >> >>> Hi all, >>> >>> Its been awhile since I was around these parts. I know this has been >>> covered a fair amount and I have been going through previous posts and >>> general looking around on line, so sorry if there's a bit of overlap and >>> noise. >>> >>> We're looking to give Maya a try on a shot with a current project. I was >>> hoping some of you might have some advice when it comes to working with >>> maya on a project server. Right now my biggest question is how people are >>> structuring there maya workflow when it comes to plugins or setting up the >>> equivalent of a workgroup for maya. >>> >>> We would prefer to work with absolute paths (//servername/projects/) if >>> possible. Currently we create a workgroup per project in the relevant >>> project folder. That way the workgroup for that project looks at all the >>> relevant addons, keeps the correct addon version for the project and helps >>> with keeping everything consolidated when the project is backed up. Has >>> anyone done something similar with maya where a project only points to the >>> plugins that are relevant to the project? >>> >>> I might have a few more questions that I think of as I go along but any >>> advice or help would be appreciated. >>> >>> Cheers >>> >>> Darren >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

