Thanks for all the info guys. I'll take a look and see what could work for
us.


On Thu, Mar 9, 2017 at 8:33 PM, Eric Thivierge <[email protected]> wrote:

> Also look into Maya Modules which is as close to a plugin directory /
> package as you're probably going to get.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Thu, Mar 9, 2017 at 12:22 PM, Sandy Sutherland <
> [email protected]> wrote:
>
>> Hi Darren,
>>
>> You can launch Maya with a set of environment variables set before
>> launch, as Andy mentioned you can use Rez or we are using a modified
>> version of Ecosystem here.
>>
>> Starting from this page, you can see which ones you might need to set.
>>
>> https://knowledge.autodesk.com/support/maya/learn-explore/
>> caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-925EB3B5-
>> 1839-45ED-AA2E-3184E3A45AC7-htm.html
>>
>> You could also write a small python script that sets these, then launches
>> Maya using Popen or similar.
>>
>> Cheers
>>
>> Sandy
>>
>> On Thu, Mar 9, 2017 at 11:21 AM, Darren Macpherson <[email protected]>
>> wrote:
>>
>>> Hi all,
>>>
>>> Its been awhile since I was around these parts. I know this has been
>>> covered a fair amount and I have been going through previous posts and
>>> general looking around on line, so sorry if there's a bit of overlap and
>>> noise.
>>>
>>> We're looking to give Maya a try on a shot with a current project. I was
>>> hoping some of you might have some advice when it comes to working with
>>> maya on a project server. Right now my biggest question is how people are
>>> structuring there maya workflow when it comes to plugins or setting up the
>>> equivalent of a workgroup for maya.
>>>
>>> We would prefer to work with absolute paths (//servername/projects/) if
>>> possible. Currently we create a workgroup per project in the relevant
>>> project folder. That way the workgroup for that project looks at all the
>>> relevant addons, keeps the correct addon version for the project and helps
>>> with keeping everything consolidated when the project is backed up. Has
>>> anyone done something similar with maya where a project only points to the
>>> plugins that are relevant to the project?
>>>
>>> I might have a few more questions that I think of as I go along but any
>>> advice or help would be appreciated.
>>>
>>> Cheers
>>>
>>> Darren
>>>
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