Hi Darren, You can launch Maya with a set of environment variables set before launch, as Andy mentioned you can use Rez or we are using a modified version of Ecosystem here.
Starting from this page, you can see which ones you might need to set. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-925EB3B5-1839-45ED-AA2E-3184E3A45AC7-htm.html You could also write a small python script that sets these, then launches Maya using Popen or similar. Cheers Sandy On Thu, Mar 9, 2017 at 11:21 AM, Darren Macpherson <darren...@gmail.com> wrote: > Hi all, > > Its been awhile since I was around these parts. I know this has been > covered a fair amount and I have been going through previous posts and > general looking around on line, so sorry if there's a bit of overlap and > noise. > > We're looking to give Maya a try on a shot with a current project. I was > hoping some of you might have some advice when it comes to working with > maya on a project server. Right now my biggest question is how people are > structuring there maya workflow when it comes to plugins or setting up the > equivalent of a workgroup for maya. > > We would prefer to work with absolute paths (//servername/projects/) if > possible. Currently we create a workgroup per project in the relevant > project folder. That way the workgroup for that project looks at all the > relevant addons, keeps the correct addon version for the project and helps > with keeping everything consolidated when the project is backed up. Has > anyone done something similar with maya where a project only points to the > plugins that are relevant to the project? > > I might have a few more questions that I think of as I go along but any > advice or help would be appreciated. > > Cheers > > Darren > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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