Also look into Maya Modules which is as close to a plugin directory / package as you're probably going to get.
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Thu, Mar 9, 2017 at 12:22 PM, Sandy Sutherland <sandy.mailli...@gmail.com > wrote: > Hi Darren, > > You can launch Maya with a set of environment variables set before launch, > as Andy mentioned you can use Rez or we are using a modified version of > Ecosystem here. > > Starting from this page, you can see which ones you might need to set. > > https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/ > cloudhelp/2016/ENU/Maya/files/GUID-925EB3B5-1839-45ED-AA2E- > 3184E3A45AC7-htm.html > > You could also write a small python script that sets these, then launches > Maya using Popen or similar. > > Cheers > > Sandy > > On Thu, Mar 9, 2017 at 11:21 AM, Darren Macpherson <darren...@gmail.com> > wrote: > >> Hi all, >> >> Its been awhile since I was around these parts. I know this has been >> covered a fair amount and I have been going through previous posts and >> general looking around on line, so sorry if there's a bit of overlap and >> noise. >> >> We're looking to give Maya a try on a shot with a current project. I was >> hoping some of you might have some advice when it comes to working with >> maya on a project server. Right now my biggest question is how people are >> structuring there maya workflow when it comes to plugins or setting up the >> equivalent of a workgroup for maya. >> >> We would prefer to work with absolute paths (//servername/projects/) if >> possible. Currently we create a workgroup per project in the relevant >> project folder. That way the workgroup for that project looks at all the >> relevant addons, keeps the correct addon version for the project and helps >> with keeping everything consolidated when the project is backed up. Has >> anyone done something similar with maya where a project only points to the >> plugins that are relevant to the project? >> >> I might have a few more questions that I think of as I go along but any >> advice or help would be appreciated. >> >> Cheers >> >> Darren >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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