They have built nodes for outputting to the Arnold standard shader.

On Tue, Mar 14, 2017 at 9:30 PM, Pierre Schiller <
[email protected]> wrote:

> Hi. Has anyone tried to tie up substance's glossiness/roughness either for
> arnold or redshift materials?
> I'm looking for a way to setup the shader so that it will feed on the
> substance's maps for a mesh.
>
> Is anyone doing a simmilar approach?
>
> Thanks.
>
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