They have built nodes for outputting to the Arnold standard shader. On Tue, Mar 14, 2017 at 9:30 PM, Pierre Schiller < [email protected]> wrote:
> Hi. Has anyone tried to tie up substance's glossiness/roughness either for > arnold or redshift materials? > I'm looking for a way to setup the shader so that it will feed on the > substance's maps for a mesh. > > Is anyone doing a simmilar approach? > > Thanks. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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