Gnomon did a free workshop recently with Christopher Desse (Naughty Dog). It’s 
Redshift and Maya but the workflow is identical for Redshift and XSI.

 

https://goo.gl/pp9GYu

 

It’s a great example of Redshifts fluidity although when it comes to setting 
the GI Christopher does it old school V-Ray way (Irradiance Cache and MC) but 
the recommended way in most instances is Irradiance Point Cloud and MC. Other 
than that it’s a great workshop and the setting up of maps and such like is 
identical between Maya and XSI.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Pierre Schiller
Sent: 15 March 2017 04:31
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
Subject: Substance designer for Softimage?

 

Hi. Has anyone tried to tie up substance's glossiness/roughness either for 
arnold or redshift materials?

I'm looking for a way to setup the shader so that it will feed on the 
substance's maps for a mesh.

 

Is anyone doing a simmilar approach?

 

Thanks.

------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to