Thank you so much! I´ll check it out!

On Wed, Mar 15, 2017 at 2:34 AM, Jonathan Moore <[email protected]>
wrote:

> Gnomon did a free workshop recently with Christopher Desse (Naughty Dog).
> It’s Redshift and Maya but the workflow is identical for Redshift and XSI.
>
>
>
> https://goo.gl/pp9GYu
>
>
>
> It’s a great example of Redshifts fluidity although when it comes to
> setting the GI Christopher does it old school V-Ray way (Irradiance Cache
> and MC) but the recommended way in most instances is Irradiance Point Cloud
> and MC. Other than that it’s a great workshop and the setting up of maps
> and such like is identical between Maya and XSI.
>
>
>
> *From:* [email protected] [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Pierre Schiller
> *Sent:* 15 March 2017 04:31
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <[email protected]>
> *Subject:* Substance designer for Softimage?
>
>
>
> Hi. Has anyone tried to tie up substance's glossiness/roughness either for
> arnold or redshift materials?
>
> I'm looking for a way to setup the shader so that it will feed on the
> substance's maps for a mesh.
>
>
>
> Is anyone doing a simmilar approach?
>
>
>
> Thanks.
>
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