Thank you so much! I´ll check it out! On Wed, Mar 15, 2017 at 2:34 AM, Jonathan Moore <[email protected]> wrote:
> Gnomon did a free workshop recently with Christopher Desse (Naughty Dog). > It’s Redshift and Maya but the workflow is identical for Redshift and XSI. > > > > https://goo.gl/pp9GYu > > > > It’s a great example of Redshifts fluidity although when it comes to > setting the GI Christopher does it old school V-Ray way (Irradiance Cache > and MC) but the recommended way in most instances is Irradiance Point Cloud > and MC. Other than that it’s a great workshop and the setting up of maps > and such like is identical between Maya and XSI. > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Pierre Schiller > *Sent:* 15 March 2017 04:31 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list <[email protected]> > *Subject:* Substance designer for Softimage? > > > > Hi. Has anyone tried to tie up substance's glossiness/roughness either for > arnold or redshift materials? > > I'm looking for a way to setup the shader so that it will feed on the > substance's maps for a mesh. > > > > Is anyone doing a simmilar approach? > > > > Thanks. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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