Found it at minute 46 of the conference. Thanks! :D On Wed, Mar 15, 2017 at 10:41 AM, Pierre Schiller < [email protected]> wrote:
> Thank you so much! I´ll check it out! > > On Wed, Mar 15, 2017 at 2:34 AM, Jonathan Moore <[email protected] > > wrote: > >> Gnomon did a free workshop recently with Christopher Desse (Naughty Dog). >> It’s Redshift and Maya but the workflow is identical for Redshift and XSI. >> >> >> >> https://goo.gl/pp9GYu >> >> >> >> It’s a great example of Redshifts fluidity although when it comes to >> setting the GI Christopher does it old school V-Ray way (Irradiance Cache >> and MC) but the recommended way in most instances is Irradiance Point Cloud >> and MC. Other than that it’s a great workshop and the setting up of maps >> and such like is identical between Maya and XSI. >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Pierre Schiller >> *Sent:* 15 March 2017 04:31 >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list < >> [email protected]> >> *Subject:* Substance designer for Softimage? >> >> >> >> Hi. Has anyone tried to tie up substance's glossiness/roughness either >> for arnold or redshift materials? >> >> I'm looking for a way to setup the shader so that it will feed on the >> substance's maps for a mesh. >> >> >> >> Is anyone doing a simmilar approach? >> >> >> >> Thanks. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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