Found it at minute 46 of the conference. Thanks! :D

On Wed, Mar 15, 2017 at 10:41 AM, Pierre Schiller <
[email protected]> wrote:

> Thank you so much! I´ll check it out!
>
> On Wed, Mar 15, 2017 at 2:34 AM, Jonathan Moore <[email protected]
> > wrote:
>
>> Gnomon did a free workshop recently with Christopher Desse (Naughty Dog).
>> It’s Redshift and Maya but the workflow is identical for Redshift and XSI.
>>
>>
>>
>> https://goo.gl/pp9GYu
>>
>>
>>
>> It’s a great example of Redshifts fluidity although when it comes to
>> setting the GI Christopher does it old school V-Ray way (Irradiance Cache
>> and MC) but the recommended way in most instances is Irradiance Point Cloud
>> and MC. Other than that it’s a great workshop and the setting up of maps
>> and such like is identical between Maya and XSI.
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Pierre Schiller
>> *Sent:* 15 March 2017 04:31
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list <
>> [email protected]>
>> *Subject:* Substance designer for Softimage?
>>
>>
>>
>> Hi. Has anyone tried to tie up substance's glossiness/roughness either
>> for arnold or redshift materials?
>>
>> I'm looking for a way to setup the shader so that it will feed on the
>> substance's maps for a mesh.
>>
>>
>>
>> Is anyone doing a simmilar approach?
>>
>>
>>
>> Thanks.
>>
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>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
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>



-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>
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