Not that I know of. I seems to be something that affects H16 to a greater 
extent than previous versions.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of [email protected]
Sent: 24 March 2017 10:45
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
Subject: Re: Random Thoughts about H.

 

When I try and move nodes when making VOP networks. I have to be very careful 
as if I put it in the wrong place, it will autoconnect up the wires. Is there a 
way of disabling or dealing with this annoying feature

 

From: Andy Goehler <mailto:[email protected]>  

Sent: Friday, March 24, 2017 10:13 AM

To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
<mailto:[email protected]>  

Subject: Re: Random Thoughts about H.

 


On 24.03.2017, at 10:45, Olivier Jeannel <[email protected] 
<mailto:[email protected]> > wrote:

 

Seems they fixed all this naming, note and coloring in the 16. If someone can 
confirm. 

 

Yes, the pre H16 node editor annoyances were mostly addressed in H16. Also, 
navigating large SOP networks, or networks in generell is made much easier by 
using quickmarks. And don’t forget the birds eye overview.

 

One of our Softimage look devs hated the fact, that you had to click first then 
connect with nodes. This was also addressed in H16 in which you can now click 
and drag to connect nodes.

 

Some of these worklfow issues seem so obvious that it’s easily aggravating that 
they are absent. However, if you look into the lifetime of a product it becomes 
clear that focus was somewhere else. But recent releases have shown that SESI 
tries to do better in these areas as well.

 

I’ve praised SESI support so many times in the past and it’s repeated 
throughout the Houdini community. Take a minute or two and write down a 
worklfow or feature request and file it with support. Each Houdini release 
resembles a lot of these requests.

 

DOP, SOP, Hooray :D

 

Andy

 

 

 

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