I believe this has to do with how your Render Engine is handling
sampling/motion blur. Cant speak for Arnold but this is usually the case
with Redshift.

On Mon, Mar 27, 2017 at 7:14 PM, Artur W <[email protected]> wrote:

> When I setup renders in Maya, the first thing that struck me was, when you
> hit render, sometimes, timeline starts to live its own life. It goes
> fraction of a frame forwards and then backwards or vice versa. The first
> couple of times i was like, WTF is happening?
>
> It's maya.
>
> Artur
>
> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <[email protected]>:
>
>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal" or
>> else, "workingUnitTimeDefault" is able to set default, too. Can't say
>> anything about possible consequences :)
>>
>>
>> ------------------------------
>> *From:* Eugene Flormata <[email protected]>
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list <
>> [email protected]>
>> *Sent:* Monday, March 27, 2017 11:37 PM
>> *Subject:* Re: maya timeline
>>
>> ahh I havne't found any settings that changes the fractional numbers
>> maybe I'll post in the autodesk forums and get a response next week
>>
>>
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