as long as I don't open that scene it seems fine for now
maybe I'l just import it into a new scene

the houdini learning isn't fast enough..

On Tue, Mar 28, 2017 at 8:31 AM, Steven Caron <car...@gmail.com> wrote:

> It's like Will said, the plugin is sampling the scene at different times
> for motion blur. Exocortex crate does some weird stuff with the timeline
> too.
>
> *written with my thumbs
>
> On Mar 28, 2017 12:36 AM, "Artur W" <artur.w...@gmail.com> wrote:
>
> It's doing the same thing with arnold.
>
> Artur
>
> 2017-03-28 2:39 GMT+02:00 Will Sharkey <willjshar...@gmail.com>:
>
>> I believe this has to do with how your Render Engine is handling
>> sampling/motion blur. Cant speak for Arnold but this is usually the case
>> with Redshift.
>>
>> On Mon, Mar 27, 2017 at 7:14 PM, Artur W <artur.w...@gmail.com> wrote:
>>
>>> When I setup renders in Maya, the first thing that struck me was, when
>>> you hit render, sometimes, timeline starts to live its own life. It goes
>>> fraction of a frame forwards and then backwards or vice versa. The first
>>> couple of times i was like, WTF is happening?
>>>
>>> It's maya.
>>>
>>> Artur
>>>
>>> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <a...@matkovic.com>:
>>>
>>>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal"
>>>> or else, "workingUnitTimeDefault" is able to set default, too. Can't say
>>>> anything about possible consequences :)
>>>>
>>>>
>>>> ------------------------------
>>>> *From:* Eugene Flormata <eug...@flormata.com>
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://groups.google.com/forum/#!forum/xsi_list <
>>>> softimage@listproc.autodesk.com>
>>>> *Sent:* Monday, March 27, 2017 11:37 PM
>>>> *Subject:* Re: maya timeline
>>>>
>>>> ahh I havne't found any settings that changes the fractional numbers
>>>> maybe I'll post in the autodesk forums and get a response next week
>>>>
>>>>
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