We had some assets that were done in a different time format referenced in
and blew up our playblast. I mean "crashing Maya" blowing up the
playblasts. An impressive feat if you are into that sort of thing :P

Sometimes I feel like Marvin from Hitchhiker's guide:
"...and then there's Maya timelines...don't even get me started on Maya
timelines..."

On Tue, Mar 28, 2017 at 5:39 PM, Artur W <artur.w...@gmail.com> wrote:

> It's possessed!!!
>
> Artur
>
> 2017-03-28 17:31 GMT+02:00 Steven Caron <car...@gmail.com>:
>
>> It's like Will said, the plugin is sampling the scene at different times
>> for motion blur. Exocortex crate does some weird stuff with the timeline
>> too.
>>
>> *written with my thumbs
>>
>> On Mar 28, 2017 12:36 AM, "Artur W" <artur.w...@gmail.com> wrote:
>>
>> It's doing the same thing with arnold.
>>
>> Artur
>>
>> 2017-03-28 2:39 GMT+02:00 Will Sharkey <willjshar...@gmail.com>:
>>
>>> I believe this has to do with how your Render Engine is handling
>>> sampling/motion blur. Cant speak for Arnold but this is usually the case
>>> with Redshift.
>>>
>>> On Mon, Mar 27, 2017 at 7:14 PM, Artur W <artur.w...@gmail.com> wrote:
>>>
>>>> When I setup renders in Maya, the first thing that struck me was, when
>>>> you hit render, sometimes, timeline starts to live its own life. It goes
>>>> fraction of a frame forwards and then backwards or vice versa. The first
>>>> couple of times i was like, WTF is happening?
>>>>
>>>> It's maya.
>>>>
>>>> Artur
>>>>
>>>> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <a...@matkovic.com>:
>>>>
>>>>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal"
>>>>> or else, "workingUnitTimeDefault" is able to set default, too. Can't say
>>>>> anything about possible consequences :)
>>>>>
>>>>>
>>>>> ------------------------------
>>>>> *From:* Eugene Flormata <eug...@flormata.com>
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list <
>>>>> softimage@listproc.autodesk.com>
>>>>> *Sent:* Monday, March 27, 2017 11:37 PM
>>>>> *Subject:* Re: maya timeline
>>>>>
>>>>> ahh I havne't found any settings that changes the fractional numbers
>>>>> maybe I'll post in the autodesk forums and get a response next week
>>>>>
>>>>>
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