It's like Will said, the plugin is sampling the scene at different times
for motion blur. Exocortex crate does some weird stuff with the timeline
too.

*written with my thumbs

On Mar 28, 2017 12:36 AM, "Artur W" <[email protected]> wrote:

It's doing the same thing with arnold.

Artur

2017-03-28 2:39 GMT+02:00 Will Sharkey <[email protected]>:

> I believe this has to do with how your Render Engine is handling
> sampling/motion blur. Cant speak for Arnold but this is usually the case
> with Redshift.
>
> On Mon, Mar 27, 2017 at 7:14 PM, Artur W <[email protected]> wrote:
>
>> When I setup renders in Maya, the first thing that struck me was, when
>> you hit render, sometimes, timeline starts to live its own life. It goes
>> fraction of a frame forwards and then backwards or vice versa. The first
>> couple of times i was like, WTF is happening?
>>
>> It's maya.
>>
>> Artur
>>
>> 2017-03-28 0:39 GMT+02:00 Anto Matkovic <[email protected]>:
>>
>>> You can write them in userPrefs.mel directly, "workingUnitTime" "pal" or
>>> else, "workingUnitTimeDefault" is able to set default, too. Can't say
>>> anything about possible consequences :)
>>>
>>>
>>> ------------------------------
>>> *From:* Eugene Flormata <[email protected]>
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list <
>>> [email protected]>
>>> *Sent:* Monday, March 27, 2017 11:37 PM
>>> *Subject:* Re: maya timeline
>>>
>>> ahh I havne't found any settings that changes the fractional numbers
>>> maybe I'll post in the autodesk forums and get a response next week
>>>
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