I bought Substance Painter for texturing UE4 assets, but wanted to use it with Softimage as well.
It appears MILA shaders would be a good approach. Is anyone using Substance Painter for texturing (metal-rough) or anther PBR texturing program with Softimage? I found and tried to setup the shaders/materials (3.11 version i believe) as suggested for maya here: https://support.allegorithmic.com/documentation/display/SPDOC/Mental+Ray+for+Maya But for some reason the non-metallic items aren't rendering correctly. The export templates are a bit different from the walkthrough too(gray images no alpha). Anyone have any suggestions/experience? Because I have no idea what I'm doing :) I'd love to get off Mental Ray, but I can't justify Redshift/Arnold as a hobbyist with projects few and far between. So, I need to figure out a mental ray solution. Thanks!
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