I bought Substance Painter for texturing UE4 assets, but wanted to use it
with Softimage as well.

It appears MILA shaders would be a good approach. Is anyone using Substance
Painter for texturing (metal-rough) or anther PBR texturing program with
Softimage?  I found and tried to setup the shaders/materials (3.11 version
i believe) as suggested for maya here:
https://support.allegorithmic.com/documentation/display/SPDOC/Mental+Ray+for+Maya

But for some reason the non-metallic items aren't rendering correctly.  The
export templates are a bit different from the walkthrough too(gray images
no alpha). Anyone have any suggestions/experience?    Because I have no
idea what I'm doing :)  I'd love to get off Mental Ray, but I can't justify
Redshift/Arnold as a hobbyist with projects few and far between. So, I need
to figure out a mental ray solution.

Thanks!
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