Hello Morten, Thanks to you, i like any precious infos! I did a short 15mins in 2012 with xsi.& MR. there are 77shots. i have had to abort one of the 77shots, for lack of info: i had 46 rigged characters, i think it consumed a lot of ram, and that is why MR was not following me. still not sure about it. retrospectively MR gave a kind of nuanced, naive touch to the geometries, and it was highly enjoyable to work in this 'limited' environment. this time using Redshift, i would definitely spend more time at render tweaking process.to get more details. i've still not browsed a lot on their forums, but i am guessing that more speed in renderer, translates in less problems using zbrush or mudbox _without_ normalmaps cheating. regds, N.
2017-04-18 15:01 GMT+02:00 Morten Bartholdy <[email protected]>: > Hi Nicole, > > I abandoned MentalRay many years ago after years of pain and trouble using > (fighting) MR in a production environment. > > First I used 3Delight which solved some of the problems with MentalRay but > had its own, and after Arnold became a viable alternative we switched to > that and I have not used MR since then except for baking the odd texturemap. > > Now I am playing with Redshift too, and while I would say Arnold is more > robust and versatile still, Redshift is amazingly fast and very quickly > catching up with Arnold. If you have serious need for rendering for > animation I would not hesitate for a second, regarding getting Redshift for > replacing MR. > > It is much faster and provides good GI with motionblur and DOF, the most > troublesome areas of MR rendering, and it is quite easy to get up to speed > with. If you do havy duty FinalGather renders, you will love Redshift. > > At least you should try their trial if you have a decent graphics card - > it will quickly convince you :) > > > Cheers > Morten > > > > > Den 12. april 2017 klokken 18:40 skrev Nicole Beeckmans-Jacqmain < > [email protected]>: > > > > > > Hi. > > Watching the Augmented Reality Videos and latest Games made me wondering > > if I should not get myself a copy of Redshift for mynext project. > > > > I am wondering if Redshift is just faster than MentalRay, or if it > > does also output, in finer, higher render quality than MRay?? > > > > (sorry if this sounds a total nooby question!!) > > > > Seeing Substance Painter 2 tutorials, i've got a hint with it, and with > > procedural texturing in general, > > there's a whole broad field of experimentation opening in my project with > > it. I hope to be able to use it soon > > with Softimage 2015s2. sorry i could not answer your question, i am on > the > > lookout myself for these outdated infos. > > > > Regds, > > Nicole. > > > > > > > > 2017-04-11 18:53 GMT+02:00 Patrick Neese <[email protected]>: > > > > > I bought Substance Painter for texturing UE4 assets, but wanted to use > it > > > with Softimage as well. > > > > > > It appears MILA shaders would be a good approach. Is anyone using > > > Substance Painter for texturing (metal-rough) or anther PBR texturing > > > program with Softimage? I found and tried to setup the > shaders/materials > > > (3.11 version i believe) as suggested for maya here: > > > https://support.allegorithmic.com/documentation/display/ > > > SPDOC/Mental+Ray+for+Maya > > > > > > But for some reason the non-metallic items aren't rendering correctly. > > > The export templates are a bit different from the walkthrough too(gray > > > images no alpha). Anyone have any suggestions/experience? Because I > have > > > no idea what I'm doing :) I'd love to get off Mental Ray, but I can't > > > justify Redshift/Arnold as a hobbyist with projects few and far > between. > > > So, I need to figure out a mental ray solution. > > > > > > Thanks! > > > > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to [email protected] > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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