Hello Morten,
Thanks to you,  i like any precious infos!
I did a short 15mins in 2012 with xsi.& MR.
there are 77shots. i have had to abort one of the 77shots,
for lack of info: i had 46 rigged characters, i think it consumed
a lot of ram, and that is why MR was not following me. still not sure about
it.
retrospectively MR gave a kind of nuanced, naive touch to the geometries,
and it was highly enjoyable to work in this 'limited' environment.
 this time using Redshift, i would definitely
spend more time at render tweaking process.to get more details. i've still
not
browsed a lot on their forums, but i am guessing that more speed in
renderer,
translates in less problems using zbrush or mudbox _without_ normalmaps
cheating.
regds,
N.


2017-04-18 15:01 GMT+02:00 Morten Bartholdy <[email protected]>:

> Hi Nicole,
>
> I abandoned MentalRay many years ago after years of pain and trouble using
> (fighting) MR in a production environment.
>
> First I used 3Delight which solved some of the problems with MentalRay but
> had its own, and after Arnold became a viable alternative we switched to
> that and I have not used MR since then except for baking the odd texturemap.
>
> Now I am playing with Redshift too, and while I would say Arnold is more
> robust and versatile still, Redshift is amazingly fast and very quickly
> catching up with Arnold. If you have serious need for rendering for
> animation I would not hesitate for a second, regarding getting Redshift for
> replacing MR.
>
> It is much faster and provides good GI with motionblur and DOF, the most
> troublesome areas of MR rendering, and it is quite easy to get up to speed
> with. If you do havy duty FinalGather renders, you will love Redshift.
>
> At least you should try their trial if you have a decent graphics card -
> it will quickly convince you :)
>
>
> Cheers
> Morten
>
>
>
> > Den 12. april 2017 klokken 18:40 skrev Nicole Beeckmans-Jacqmain <
> [email protected]>:
> >
> >
> > Hi.
> > Watching the Augmented Reality Videos and latest Games made me wondering
> > if I should not get myself a copy of Redshift for mynext project.
> >
> > I am wondering if Redshift is just faster than MentalRay, or if it
> > does also output, in finer, higher render quality than MRay??
> >
> > (sorry if this sounds a total nooby question!!)
> >
> > Seeing Substance Painter 2 tutorials, i've got a hint with it, and with
> > procedural texturing in general,
> > there's a whole broad field of experimentation opening in my project with
> > it. I hope to be able to use it soon
> > with Softimage 2015s2. sorry i could not answer your question, i am on
> the
> > lookout myself for these outdated infos.
> >
> > Regds,
> > Nicole.
> >
> >
> >
> > 2017-04-11 18:53 GMT+02:00 Patrick Neese <[email protected]>:
> >
> > > I bought Substance Painter for texturing UE4 assets, but wanted to use
> it
> > > with Softimage as well.
> > >
> > > It appears MILA shaders would be a good approach. Is anyone using
> > > Substance Painter for texturing (metal-rough) or anther PBR texturing
> > > program with Softimage?  I found and tried to setup the
> shaders/materials
> > > (3.11 version i believe) as suggested for maya here:
> > > https://support.allegorithmic.com/documentation/display/
> > > SPDOC/Mental+Ray+for+Maya
> > >
> > > But for some reason the non-metallic items aren't rendering correctly.
> > > The export templates are a bit different from the walkthrough too(gray
> > > images no alpha). Anyone have any suggestions/experience?    Because I
> have
> > > no idea what I'm doing :)  I'd love to get off Mental Ray, but I can't
> > > justify Redshift/Arnold as a hobbyist with projects few and far
> between.
> > > So, I need to figure out a mental ray solution.
> > >
> > > Thanks!
> > >
> > > ------
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to [email protected]
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to