Hi. Watching the Augmented Reality Videos and latest Games made me wondering if I should not get myself a copy of Redshift for mynext project.
I am wondering if Redshift is just faster than MentalRay, or if it does also output, in finer, higher render quality than MRay?? (sorry if this sounds a total nooby question!!) Seeing Substance Painter 2 tutorials, i've got a hint with it, and with procedural texturing in general, there's a whole broad field of experimentation opening in my project with it. I hope to be able to use it soon with Softimage 2015s2. sorry i could not answer your question, i am on the lookout myself for these outdated infos. Regds, Nicole. 2017-04-11 18:53 GMT+02:00 Patrick Neese <[email protected]>: > I bought Substance Painter for texturing UE4 assets, but wanted to use it > with Softimage as well. > > It appears MILA shaders would be a good approach. Is anyone using > Substance Painter for texturing (metal-rough) or anther PBR texturing > program with Softimage? I found and tried to setup the shaders/materials > (3.11 version i believe) as suggested for maya here: > https://support.allegorithmic.com/documentation/display/ > SPDOC/Mental+Ray+for+Maya > > But for some reason the non-metallic items aren't rendering correctly. > The export templates are a bit different from the walkthrough too(gray > images no alpha). Anyone have any suggestions/experience? Because I have > no idea what I'm doing :) I'd love to get off Mental Ray, but I can't > justify Redshift/Arnold as a hobbyist with projects few and far between. > So, I need to figure out a mental ray solution. > > Thanks! > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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