Hi.
Watching the Augmented Reality Videos and latest Games made me wondering
if I should not get myself a copy of Redshift for mynext project.

I am wondering if Redshift is just faster than MentalRay, or if it
does also output, in finer, higher render quality than MRay??

(sorry if this sounds a total nooby question!!)

Seeing Substance Painter 2 tutorials, i've got a hint with it, and with
procedural texturing in general,
there's a whole broad field of experimentation opening in my project with
it. I hope to be able to use it soon
with Softimage 2015s2. sorry i could not answer your question, i am on the
lookout myself for these outdated infos.

Regds,
Nicole.



2017-04-11 18:53 GMT+02:00 Patrick Neese <[email protected]>:

> I bought Substance Painter for texturing UE4 assets, but wanted to use it
> with Softimage as well.
>
> It appears MILA shaders would be a good approach. Is anyone using
> Substance Painter for texturing (metal-rough) or anther PBR texturing
> program with Softimage?  I found and tried to setup the shaders/materials
> (3.11 version i believe) as suggested for maya here:
> https://support.allegorithmic.com/documentation/display/
> SPDOC/Mental+Ray+for+Maya
>
> But for some reason the non-metallic items aren't rendering correctly.
> The export templates are a bit different from the walkthrough too(gray
> images no alpha). Anyone have any suggestions/experience?    Because I have
> no idea what I'm doing :)  I'd love to get off Mental Ray, but I can't
> justify Redshift/Arnold as a hobbyist with projects few and far between.
> So, I need to figure out a mental ray solution.
>
> Thanks!
>
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