>From Jonathan Moore and Steve Caron:
https://goo.gl/pp9GYu

Cheers. You need to pipe Substance ARNOLD workflow (output shaders), and
then ingest them on Softimage. Minute 43 is the revealer (after minute 40
if I remember well).
Hope you find it useful.
Cheers.

On Wed, Apr 12, 2017 at 11:43 AM, Jonathan Moore <[email protected]>
wrote:

> The Substance Painter online help includes a section for working with
> Redshift. I forget which DCC they used for the example but it’s no same
> workflow, no matter the DCC
>
> On 12 Apr 2017, at 17:40, Nicole Beeckmans-Jacqmain <[email protected]>
> wrote:
>
> Hi.
> Watching the Augmented Reality Videos and latest Games made me wondering
> if I should not get myself a copy of Redshift for mynext project.
>
> I am wondering if Redshift is just faster than MentalRay, or if it
> does also output, in finer, higher render quality than MRay??
>
> (sorry if this sounds a total nooby question!!)
>
> Seeing Substance Painter 2 tutorials, i've got a hint with it, and with
> procedural texturing in general,
> there's a whole broad field of experimentation opening in my project with
> it. I hope to be able to use it soon
> with Softimage 2015s2. sorry i could not answer your question, i am on the
> lookout myself for these outdated infos.
>
> Regds,
> Nicole.
>
>
>
> 2017-04-11 18:53 GMT+02:00 Patrick Neese <[email protected]>:
>
>> I bought Substance Painter for texturing UE4 assets, but wanted to use it
>> with Softimage as well.
>>
>> It appears MILA shaders would be a good approach. Is anyone using
>> Substance Painter for texturing (metal-rough) or anther PBR texturing
>> program with Softimage?  I found and tried to setup the shaders/materials
>> (3.11 version i believe) as suggested for maya here:
>> https://support.allegorithmic.com/documentation/display/SPDO
>> C/Mental+Ray+for+Maya
>>
>> But for some reason the non-metallic items aren't rendering correctly.
>> The export templates are a bit different from the walkthrough too(gray
>> images no alpha). Anyone have any suggestions/experience?    Because I have
>> no idea what I'm doing :)  I'd love to get off Mental Ray, but I can't
>> justify Redshift/Arnold as a hobbyist with projects few and far between.
>> So, I need to figure out a mental ray solution.
>>
>> Thanks!
>>
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