>From Jonathan Moore and Steve Caron: https://goo.gl/pp9GYu
Cheers. You need to pipe Substance ARNOLD workflow (output shaders), and then ingest them on Softimage. Minute 43 is the revealer (after minute 40 if I remember well). Hope you find it useful. Cheers. On Wed, Apr 12, 2017 at 11:43 AM, Jonathan Moore <[email protected]> wrote: > The Substance Painter online help includes a section for working with > Redshift. I forget which DCC they used for the example but it’s no same > workflow, no matter the DCC > > On 12 Apr 2017, at 17:40, Nicole Beeckmans-Jacqmain <[email protected]> > wrote: > > Hi. > Watching the Augmented Reality Videos and latest Games made me wondering > if I should not get myself a copy of Redshift for mynext project. > > I am wondering if Redshift is just faster than MentalRay, or if it > does also output, in finer, higher render quality than MRay?? > > (sorry if this sounds a total nooby question!!) > > Seeing Substance Painter 2 tutorials, i've got a hint with it, and with > procedural texturing in general, > there's a whole broad field of experimentation opening in my project with > it. I hope to be able to use it soon > with Softimage 2015s2. sorry i could not answer your question, i am on the > lookout myself for these outdated infos. > > Regds, > Nicole. > > > > 2017-04-11 18:53 GMT+02:00 Patrick Neese <[email protected]>: > >> I bought Substance Painter for texturing UE4 assets, but wanted to use it >> with Softimage as well. >> >> It appears MILA shaders would be a good approach. Is anyone using >> Substance Painter for texturing (metal-rough) or anther PBR texturing >> program with Softimage? I found and tried to setup the shaders/materials >> (3.11 version i believe) as suggested for maya here: >> https://support.allegorithmic.com/documentation/display/SPDO >> C/Mental+Ray+for+Maya >> >> But for some reason the non-metallic items aren't rendering correctly. >> The export templates are a bit different from the walkthrough too(gray >> images no alpha). Anyone have any suggestions/experience? Because I have >> no idea what I'm doing :) I'd love to get off Mental Ray, but I can't >> justify Redshift/Arnold as a hobbyist with projects few and far between. >> So, I need to figure out a mental ray solution. >> >> Thanks! >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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