Hi,
One way is to group particles (animating the activation for example) and
thick the "preserve group option"
Then simply apply your force only on this particle group ;-)

On 31 May 2017 at 12:45, Thomas Volkmann <li...@thomasvolkmann.com> wrote:

> Another one:
>
> In a FLIP particle simulation I want a force that only affects particles
> that are emitted before a certain frame.
> So how could I set a "emission_frame" attribute (or get it if it exists
> already)?
>
> Thanks!
>
>
>
> Thomas Volkmann <li...@thomasvolkmann.com> hat am 19. Mai 2017 um 11:56
> geschrieben:
>
>
> That sounds great... Thanks!
>
> Olivier Jeannel <facialdel...@gmail.com> hat am 19. Mai 2017 um 11:39
> geschrieben:
>
> Press the "x" key with the mouse pointer above any sop node or above any
> vop node output.
> It will add a "visualizer" node.
> Lot's of possibility in there, I use it all the time.
> More clunky than Ice unfortunatly   ...aaaand some display bugs ..of
> course.
>
>
> 2017-05-19 10:53 GMT+02:00 gareth bell <garethb...@outlook.com>:
>
> http://www.sidefx.com/docs/houdini/basics/visualizers
>
> Visualizers - SideFX
> <http://www.sidefx.com/docs/houdini/basics/visualizers>
> www.sidefx.com
> If a node has a visualizer, you can use the settings on the Visualizers
> tab in the parameter editor. Enable/disable visualization at once. Click
> the Visualization ...
>
>
>
> ------------------------------
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Thomas Volkmann <
> li...@thomasvolkmann.com>
> *Sent:* 19 May 2017 08:34:38
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Houdini Basics....
>
> This is the VOP-Intersect node
> <https://www.sidefx.com/docs/houdini/nodes/vop/intersect>.
> I'll keep the normals issue in mind, thanks.
>
> Anyway, is there a way of viewport debugging as in ICE (show properties)?
> I'm using print to show the values in the console atm, but that doesn't
> work really when you need to see which point has what value...
>
>
>
> Olivier Jeannel <facialdel...@gmail.com> hat am 19. Mai 2017 um 10:23
> geschrieben:
>
> the intersect node in VOP ?
> If I remember correctly, beware of the length of your normals, they had to
> be long enough to "hit" the surface. ie don't normalize them.
>
> Yeah, Houdini is deep, not always easy..
>
> 2017-05-19 8:53 GMT+02:00 Thomas Volkmann <li...@thomasvolkmann.com>:
>
> Thanks guys!
>
> I also found the transform node to do what I need 5 minutes after sending
> the mail. It wasn't obvious just from reading the description that you can
> use it to simply get the transforms from any object, it sounded more like a
> converter node.
>
> BUT...here we go again:
> 1)
> Why are there nodes in the documentation that I am absolutely unable to
> find where I would need and expect them??
> check this: GetObjectTransform node
> <https://www.sidefx.com/docs/houdini/nodes/vop/getobjxform>  (unable to
> find anywhere, took the former mentioned transform node instead)
> or this: RayHit <https://www.sidefx.com/docs/houdini/nodes/vop/rayhit> (seems
> only to be available in shading contexts, tried with the intersect node
> instead which didn't work, so I ended up using 'Ray' in a SOP)
>
> 2)
> Just to know if I'm doing it right:
> If I want to do a shrinkwrap or whatever one object to another, I would
> use a merge node to get the target geo-information into the deformer-SOP?
> That works for me, I just want to know if that's the common practice...
>
>
> All in all Houdini is a lot of fun, but can be quite hard when you don't
> have someone to ask the quick and simple stuff.
> But at least I have you guys! Thanks for your patience :)
>
> cheers,
> Thomas
>
>
> Jordi Bares <jordiba...@gmail.com> hat am 18. Mai 2017 um 22:48
> geschrieben:
>
>
> You may be triggering an evaluation without realising.
>
> I suspect the open GL glitch may not be it.
>
> Try deleting lights and others elements than interact with your simulation
> as these, being visible may force a full re-evaluation.
>
> Jb
>
> Sent from my iPhone
>
> On 18 May 2017, at 18:58, Andy Nicholas <a...@andynicholas.com> wrote:
>
> Yep, I think there’s a sneaky bug in there somewhere. I’ve had it when
> I’ve got all my objects hidden it still evaluates the DOP network. My
> suspicion was that it might be related to the bug where Houdini shows an
> object in the viewport you can’t get rid of. You could try killing the
> Scene viewport tab and opening a new one.
>
>
> On 18 May 2017, at 16:22, Simon Reeves <si...@simonreeves.com> wrote:
>
> Setting the DOP in question to bypass doesn't work for me.  <-- I think
> this should work?
>
> On Thu, 18 May 2017 at 12:52 Thomas Volkmann <li...@thomasvolkmann.com>
> wrote:
>
> I'll be damned!!
>
> But knowing how to do it now wins over the embarrasment :)
>
> Thanks a ton!
>
>
> "Andy Chlupka (Goehler)" <lists.andy.goeh...@gmail.com> hat am 18. Mai
> 2017 um 13:47 geschrieben:
>
>
>
> Hi Thomas,
>
> see that little red brain at the bottom right corner? Give it a try :D
>
> Andy
>
> On 18.05.2017, at 13:45, Thomas Volkmann <li...@thomasvolkmann.com> wrote:
>
> Even at the risk of annoying you guys:
>
> How do I stop a DOP-network from cooking while scrubbing the timeline?  In
> Softimage I just hide the pointcloud and I am good to go.
> Setting the DOP in question to bypass doesn't work for me.
> User error I guess... but please shed some light!
>
> Thanks and cheers,
> Thomas
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> --
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com/>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------ Softimage Mailing List. To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to