okido I've done it with mental ray and many glows. do you mind if i can ask you for general information, if mental ray is not "built in" with Softimage, so that Learning how to aschieve effects with Redshift (you mentioned 'volume shaders') its a bit tricky,; like if one wanted to analyze the engine of the car when one want to cycle?
at least at first glance it seemed 'overkill', because every shader that i used in my 2012 scenes, Redshift seemed not to understand them. (i don't know if that's the purpose of this List, but i'd find it personnaly interesting to know what advantages and changes in workflow between mental ray and Redshift, with Softimage? thank you N. 2017-07-05 17:33 GMT+02:00 Sven Constable <[email protected]>: > just answering one of your many questions. The Glow property in XSI is > mental ray only. To my knowledge there is no equivalent in redshift (a 2D > glow). Redshift does "glows" in a physical way, meaning with volume > shaders. That might be overkill just to have a simple glow on objects. > Glows, sparkles etc are usually done in comp. Or Photoshop maybe, if it's a > still rendering. > > > > >
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