oh, thanks. good start . it was simple to find. seems less expressionist than mrglow, more factory-photorealist, methodic or classified? but need to explore on new scenes2017/film, if i can get new effects from that. will check redshift forums aswell, why not meet new people there. gracias!
2017-07-21 16:43 GMT+02:00 Sven Constable <[email protected]>: > I don't. But there is the redshift forum. I don’t know what you are trying > to do, but if you look for a replacement for the mental ray 2D glow shader, > there is no equivalent in RS. Redshift does it more physical accurate > (using lights). You can however use a mesh as the light source and get > similar results with RS. > > But you perhaps won't have the artistic and easy control of the halo. To > get a look more like an "old fashioned" glow, you may not apply gamma > correction. > > I did a quick test with a glow using an object. It uses a global volume > shader in the environment stack of the pass, a light and a mesh. > > https://uploadfiles.io/5jghe > > Sven > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Nicole Beeckmans-Jacqmain > *Sent:* Friday, July 21, 2017 1:55 PM > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list > *Subject:* Re: Redshift_plugged_into_XSI > > > > do you know by chance a good vimeo on pluralsight or others > > on a use of redshift's volume shaders? > > ty > > > > 2017-07-11 4:41 GMT+02:00 Sven Constable <[email protected]>: > > Redshift has very good integration into XSI. Even a lot of the standard > (non-redshift) shaders work. Not all of them, eg. the mix2colors node works > but not the mix8colors node. However, you're not forced to use mental ray > shaders. RS comes with a lot of replacements for them. Take a look at the > documentation to RS and there is also the redshift forum. > > Regarding volume shaders I meant that it's usually more complex to use > volume shaders versus simple 2d glows by mental ray. But since RS is very > fast it might not be the case. > > If you managed to learn MR, you should not have problems with RS. Some > shaders are very similar to MR. You may need a few days to get comfortable > with it, though. Render times will compensate it big times. > > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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