oh, thanks.
good start . it was simple to find.
seems less expressionist than mrglow, more factory-photorealist, methodic
or classified?
but need to explore on new scenes2017/film, if i can get new effects from
that.
will check redshift forums aswell, why not meet new people there. gracias!

2017-07-21 16:43 GMT+02:00 Sven Constable <[email protected]>:

> I don't. But there is the redshift forum. I don’t know what you are trying
> to do, but if you look for a replacement for the mental ray 2D glow shader,
> there is no equivalent in RS. Redshift does it more physical accurate
> (using lights). You can however use a mesh as the light source and get
> similar results with RS.
>
> But you perhaps won't have the artistic and easy control of the halo. To
> get a look more like an "old fashioned" glow, you may not apply gamma
> correction.
>
> I did a quick test with a glow using an object. It uses a global volume
> shader in the environment stack of the pass, a light and a mesh.
>
> https://uploadfiles.io/5jghe
>
> Sven
>
>
>
> *From:* [email protected] [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Nicole Beeckmans-Jacqmain
> *Sent:* Friday, July 21, 2017 1:55 PM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Redshift_plugged_into_XSI
>
>
>
> do you know by chance a good vimeo on pluralsight or others
>
> on a use of redshift's  volume shaders?
>
> ty
>
>
>
> 2017-07-11 4:41 GMT+02:00 Sven Constable <[email protected]>:
>
> Redshift has very good integration into XSI. Even a lot  of the standard
> (non-redshift) shaders work. Not all of them, eg. the mix2colors node works
> but not the mix8colors node. However, you're not forced to use mental ray
> shaders. RS comes with a lot of replacements for them. Take a look at the
> documentation to RS and there is also the redshift forum.
>
> Regarding volume shaders I meant that it's usually more complex to use
> volume shaders versus simple 2d glows by mental ray. But since RS is very
> fast it might not be the case.
>
> If you managed to learn MR, you should not have problems with RS. Some
> shaders are very similar to MR. You may need a few days to get comfortable
> with it, though.  Render times will compensate it big times.
>
>
>
>
>
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