Out of curiosity Michael,

where did you get the maya 2017 libraries from?   A friend of mine recently
compiled it for maya 2016 and as far as I remember, the libraries only
contained up to maya 2016, not maya 2016.5 nor2017. I don't have any
experience compiling things, but that's what I was told :)



On Fri, Aug 4, 2017 at 2:04 PM, Michael Amasio <[email protected]>
wrote:

> Sorry for the hijack.
>
> I had a huge headache getting crate compiled for maya2017 on centos7  but
> managed.  I'll add it to the git
> On Jul 27, 2017 2:27 PM, "Leoung O'Young" <[email protected]> wrote:
>
>> The animator that is exporting the Alembic using Crate from Maya 2017
>> said the textures don't come export.
>> The Autodesk Alembic conversion does, is she doing something wrong?
>>
>> Thanks,
>> Leoung
>>
>> On 7/27/2017 3:28 PM, Jonathan Moore wrote:
>>
>> Crate just tends to be a more predictable pipeline from Maya/Max to XSI
>> and that's why folk at some large studios have been recompiling it each
>> year for the new Max and Maya releases.
>>
>> On 27 July 2017 at 20:22, Leoung O'Young <[email protected]> wrote:
>>
>>> Hi Jonathan,
>>>
>>> I have downloaded it but haven't tested it out. We have to rely on
>>> another animator who is supplying us with the Maya 2017 Crate file.
>>> Does Crate do much more than the Autodesk Alembic importer/exporter?
>>>
>>> Thanks,
>>> Leoung
>>>
>>>
>>> On 7/27/2017 3:17 PM, Jonathan Moore wrote:
>>>
>>> Leoung, did you get a chance to check out the Crate for Maya 2017 I
>>> posted?
>>>
>>> On 27 July 2017 at 20:15, Leoung O'Young <[email protected]> wrote:
>>>
>>>> Hi Sven,
>>>>
>>>> Thanks so much for such a detail explanation. We will test it out.
>>>>
>>>> Leoung
>>>>
>>>>
>>>> On 7/27/2017 2:48 PM, Sven Constable wrote:
>>>>
>>>> XSI considers alembic files not as regular external files. So they are
>>>> not in the External Files manager. The only exception is when there are
>>>> inside a ref model, then the ref model is external an everything in it.
>>>>
>>>> Regarding relative pathes:
>>>>
>>>> Yes , you can do that  using the token [Project Path] in the alembic
>>>> path. If you left it blank its actually the same. XSI will search for the
>>>> file in the projects root directory per default. So if the animator puts it
>>>> in the projects root folder, the path can be left empty and XSI should find
>>>> it too. But probably a subfolder is more suitable. Eg. "[Project
>>>> Path]\Alembic-Files\findme.abc" should work, even without the token.
>>>>
>>>> Sven
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [
>>>> mailto:[email protected]
>>>> <[email protected]>] *On Behalf Of *Leoung
>>>> O'Young
>>>> *Sent:* Thursday, July 27, 2017 7:03 PM
>>>> *To:* [email protected]
>>>> *Subject:* Re: Alembic file from Maya to Softimage 2015
>>>>
>>>>
>>>>
>>>> HI Sven,
>>>>
>>>> The original Alembic file came from Maya 2017, exported using the
>>>> Autodesk Alembic. My animator imported it into 2015 Soft using the Autodesk
>>>> Alembic and put it into his Soft scene. He is able to reopen the scene
>>>> without problems. He sends the Soft scene file and the Alembic file, and I
>>>> am placing it in the same place in the project the animator has it on his
>>>> computer. When I open the Soft scene file, it doesn't know the path to the
>>>> Alembic file and crashes Soft.
>>>> Is there a way of saving the Soft scene so it remembers the relative
>>>> path to the Alembic file? It doesn’t show in the External File manager,
>>>> which is where we’d expect to fix it if it was the link to a texture image
>>>> or something.
>>>>
>>>> Anyone know if Crate can be use in Maya 2017?
>>>>
>>>> Thanks,
>>>> Leoung
>>>>
>>>>
>>>> On 7/27/2017 10:11 AM, Sven Constable wrote:
>>>>
>>>> if it only crashes on other workstations it is probably not that XSI
>>>> can't remember the path, because then it would crash on the same
>>>> workstation on re-opening as well.
>>>>
>>>> I suspect a mistake in the file path. The abc file might be accessible
>>>> from the animators workstation but not from yours. Or maybe the animator
>>>> used the crate plugin for the abc import and it's not installed on your
>>>> workstation? Sorry if this sounds obvious.
>>>>
>>>> Sven
>>>>
>>>>
>>>>
>>>> *From:* [email protected] [
>>>> mailto:[email protected]
>>>> <[email protected]>] *On Behalf Of *Leoung
>>>> O'Young
>>>> *Sent:* Thursday, July 27, 2017 2:08 PM
>>>> *To:* [email protected]
>>>> *Subject:* Re: Alembic file from Maya to Softimage 2015
>>>>
>>>>
>>>>
>>>> Hi Walter,
>>>>
>>>> Thanks for your reply.
>>>> It crashes right after loading, it kicks me right out of Soft.
>>>> I don't think it isn't a security problem because I can load the scene
>>>> if my animator remove the link to the Alembic file.
>>>> For it to work I had to put the Alembic file in the root directory and
>>>> re-link it. That is a pain. Haven't test it with Royal Render if I re-link
>>>> it.
>>>> Copy All doesn't do the job.
>>>>
>>>> Thanks,
>>>> Leoung
>>>>
>>>> On 7/27/2017 3:52 AM, wavo wrote:
>>>>
>>>> hello Leoung,
>>>>
>>>> when did it crash?! during the loading process or when softimage trys
>>>> to build the scenery
>>>> in the viewport?
>>>> Did you try to merge the saved scene in a fresh new Scene,
>>>> another option mute first the viewport/s and the merge, if this works
>>>> check the Alembic-path.
>>>> Maybe it can also be a security-problem with the files, start softimage
>>>> on the other computer as an administrator and then try to load the scene .
>>>> And last i dont no if softimage saves the alembics when Externals Files
>>>> is set to Copy All!
>>>>
>>>>  good luck
>>>>
>>>> Walter
>>>>
>>>> Am 7/26/2017 um 5:25 PM schrieb Leoung O'Young:
>>>>
>>>> Sorry, I am probably not putting this correctly.
>>>> We can import the ABC file in but when we saved the scene and open it
>>>> up on another workstation it crashes.
>>>> It looks like it doesn't remember the path to the ABC file. Is there a
>>>> way of saving the scene so it is in the project file, like how it works
>>>> with external files?
>>>>
>>>> Thanks,
>>>> Leoung
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>> *Walter Volbers*
>>>> Senior Animator
>>>>
>>>> *FIFTYEIGHT* 3D
>>>> Animation & Digital Effects GmbH
>>>>
>>>> Kontorhaus Osthafen
>>>> Lindleystraße 12
>>>> 60314 Frankfurt am Main
>>>> Germany
>>>>
>>>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>>>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>>>
>>>>
>>>>
>>>> *mailto:[email protected] <[email protected]>
>>>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>>>
>>>> --------------------------------------------------------
>>>> ESC*58*
>>>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>>>
>>>>
>>>> *http://www.ESC58.de <http://www.ESC58.de> *
>>>>
>>>>
>>>>
>>>>
>>>>
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