Sometimes I get mesh corruption in the viewport, but freezing the modelling
stack seems to refresh it back to normal.

On 8 August 2017 at 11:57, <p...@bustykelp.com> wrote:

> You could try applying the shapes in ICE (if you don’t know how I can show
> you) to see if they work ok. It seems the shapes themselves are intact.
>
>
> *From:* - - <w...@fiftyeight.com>
> *Sent:* Tuesday, August 08, 2017 11:49 AM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Subject:* Re: misbehaving blendshapes
>
>
> hi,
>
> when using different sourcemeshes for the shapeanimation check first
> pointorder,
>
> if this shapeanimation is also an enveloped, check what happend when using
> reset actor
>
> and if so check the mesh maybe there is a tranlation-key!( check also the
> other sources!)
>
> also check how does it look when rendert(maybe a display error,(maybe))
>
> are there other deformers in stack if so mute and check.
>
> is there is a Model-null not in the right (zero-translation)position.
>
> if enveloped check the weight !
>
> check also transforms
>
> check check check ,good luck
>
> Walter
>
> balazs kiss <fospu...@gmail.com> hat am 8. August 2017 um 10:30
> geschrieben:
>
> Greetings everyone!
>
> I was running into some trouble today, and I could use some help, cause
> I've got no idea what's up. Things were fine when I saved the scene, and
> when I reopened today all my shapes looked messy. When I opened the shape
> manager to check the shapes they seemed ok, but when I move to the anim tab
> they look funny again. Observe :
>
>
>
>
> what am I missing?
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