Thanks.
Yes local relative mode wont work in ICE by default.. Although you could make
your own version of it with ICE.
ICE is amazing for shapes though. I rarely use the Shape Mixer for that
nowadays. unless I want something really quick and simple doing
good luck with finding out the problem. I’m absolutely sure you’ll sort it out
From: balazs kiss
Sent: Tuesday, August 08, 2017 5:24 PM
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: misbehaving blendshapes
Thanks a lot everyone!
I'll go through your suggestions later, when I'm done with my current tasks.
Paul, I've tried the method you showed on vimeo some time ago, and I remember
bumping into a few issues. If I remember correctly I had to change the shape
reference mode in order to make things work in ICE (local relative didn't
work), and I didn't really have the time to experiment with it, although I had
the impression, that doing shapes in ICE could be more versatile. Your videos
are extremely helpful!
On Tue, Aug 8, 2017 at 3:04 PM, Matt Morris <matt...@gmail.com> wrote:
Sometimes I get mesh corruption in the viewport, but freezing the modelling
stack seems to refresh it back to normal.
On 8 August 2017 at 11:57, <p...@bustykelp.com> wrote:
You could try applying the shapes in ICE (if you don’t know how I can show
you) to see if they work ok. It seems the shapes themselves are intact.
From: - -
Sent: Tuesday, August 08, 2017 11:49 AM
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: misbehaving blendshapes
hi,
when using different sourcemeshes for the shapeanimation check first
pointorder,
if this shapeanimation is also an enveloped, check what happend when using
reset actor
and if so check the mesh maybe there is a tranlation-key!( check also the
other sources!)
also check how does it look when rendert(maybe a display error,(maybe))
are there other deformers in stack if so mute and check.
is there is a Model-null not in the right (zero-translation)position.
if enveloped check the weight !
check also transforms
check check check ,good luck
Walter
balazs kiss <fospu...@gmail.com> hat am 8. August 2017 um 10:30
geschrieben:
Greetings everyone!
I was running into some trouble today, and I could use some help, cause
I've got no idea what's up. Things were fine when I saved the scene, and when I
reopened today all my shapes looked messy. When I opened the shape manager to
check the shapes they seemed ok, but when I move to the anim tab they look
funny again. Observe :
what am I missing?
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