And I almost forgot, for 2015 and older there is a way to do it but it is 
obscure and limited. It's called a Flow Path object.  Basically you animate an 
object to a path, then modify that set up with Flow Path object which then 
applies a FFD deformer to the object on curve and deforms it relative to the 
path. The real intent of it was to facilitate deformed motion along a curve, 
not as a modeler the way SI 3D was set up. If memory serves me correct, there 
are ways to hack the DAG connections in the hypergraph to make it function 
independent of the motions keys, but I don't recall how to do that. It's the 
same or similar process that was used for hacking an animation on path to make 
it a "rail constraint" I think.

Joey


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES II]
Sent: Tuesday, August 22, 2017 9:19 AM
To: [email protected]
Subject: RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

Maya has a command called Curve Warp in the Deform menu. It was introduced in 
Maya 2016 I think. Its fairly similar to SI's Deform by Curve. 

Joey



-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Morten Bartholdy
Sent: Tuesday, August 22, 2017 9:09 AM
To: Userlist, Softimage <[email protected]>
Subject: Otish - is there a Maya equivalent of XSI's Deform by Curve?

This place is still the best to ask questions like this, because people here 
understand, so please bear with me.

I am looking for a Maya equivalent to XSI's Deform by Curve, but have found 
nothing like it. How do people do similar stuff in Maya?

Thanks!

Morten
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