strange, what’s the Up Vector setting in the Attribute Editor of the deformed 
objects motion path attributes ?

maybe you could try creating a lattice on the curve instead of the object (in 
the Flow Path Object Options )  ?


-R


> On 22 Aug 2017, at 16:56, Morten Bartholdy <[email protected]> wrote:
> 
> Maya 2016 Ext1 - but I tried again and tried not selecting the path curve 
> before applying FlowPath, and it works, only it works the Maya way - see 
> attached...
> 
> How do I avoid the up vector flipping? I can't see any options in the 
> FlowPath menu.
> 
> MB
> 
> 
> 
>> Den 22. august 2017 klokken 16:43 skrev "Ponthieux, Joseph G. 
>> (LARC-E1A)[LITES II]" <[email protected]>:
>> 
>> 
>> In which version of Maya?
>> 
>> Joey
>> 
>> 
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Morten 
>> Bartholdy
>> Sent: Tuesday, August 22, 2017 10:42 AM
>> To: Official Softimage Users Mailing List. 
>> https://groups.google.com/forum/#!forum/xsi_list 
>> <[email protected]>
>> Subject: Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?
>> 
>> Just tried this and got a fatal error and hard crash - gotta love Maya...
>> 
>> MB
>> 
>> 
>> 
>>> Den 22. august 2017 klokken 16:01 skrev Toonafish <[email protected]>:
>>> 
>>> 
>>> I had to do something similar in 2017 a while ago. You have to attach 
>>> it to a path via the constrain panel ( constrain > motion paths > 
>>> attach to motion path ), and then "....> flow motion path".
>>> 
>>> Like Joseph already mentioned, Maya then creates a lattice deformer 
>>> that deforms the mesh along the path.
>>> 
>>> - Ronald
>>> 
>>> On 8/22/2017 15:39, Morten Bartholdy wrote:
>>>> I am on Maya 2016 ext1, and no Curve Warp :(
>>>> 
>>>> We are installing Maya 2018 tomorrow, so no biggie.
>>>> Thanks.
>>>> 
>>>> Morten
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> Den 22. august 2017 klokken 15:32 skrev Rob Wuijster <[email protected]>:
>>>> 
>>>> Just to add, pretty sure this was added in one of the later 
>>>> Extension packs of Maya 2016.
>>>> It always amazes me how basic functionality like this is often not 
>>>> found in Maya.
>>>> 
>>>> Rob
>>>> 
>>>> \/-------------\/----------------\/
>>>> 
>>>> On 22-8-2017 15:19, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
>>>>> Maya has a command called Curve Warp in the Deform menu. It was 
>>>>> introduced in Maya 2016 I think. Its fairly similar to SI's Deform by 
>>>>> Curve.
>>>>> 
>>>>> Joey
>>>>> 
>>>>> -----Original Message-----
>>>>> From: [email protected] 
>>>>> [[email protected]] On Behalf Of Morten 
>>>>> Bartholdy
>>>>> Sent: Tuesday, August 22, 2017 9:09 AM
>>>>> To: Userlist, Softimage <[email protected]>
>>>>> Subject: Otish - is there a Maya equivalent of XSI's Deform by Curve?
>>>>> 
>>>>> This place is still the best to ask questions like this, because people 
>>>>> here understand, so please bear with me.
>>>>> 
>>>>> I am looking for a Maya equivalent to XSI's Deform by Curve, but have 
>>>>> found nothing like it. How do people do similar stuff in Maya?
>>>>> 
>>>>> Thanks!
>>>>> 
>>>>> Morten
>>>>> ------
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