It is indeed pretty fast, 5.1s including scatter. Without the scatter is 2.0s Very nice Oliver.
On Fri, Sep 29, 2017 at 1:44 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > ok thank you, we have the same scene. > On my old workstation I get a 31 s result, while on my recent laptop I > have 13s. > I tried the "supermulticopy" setup I sent (I replaced the delete nodes > with some blast nodes (grabed 0.5 to 1sec) and on my laptop I'm doing 3.5s > with 350Kpoints for 10 distributed objects (his doesn't include the > scatter, but include a noise though) > > [image: Images intégrées 1] > So my workstation is good for the bin... > > https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qQXJUU1ZPanZTVzQ&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=tP2EmmnXNUiBMhfjScbqXqJXInnKAgZ5Wn9bUs0ZBa0&e= > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qQXJUU1ZPanZTVzQ&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JX6lhiLs1fmGaYTrdrfVHdwXgRRiZ1J5CtYJ3LBxKco&s=fFKFtGtNC7YljZwevtL8BOMXewstFDBOvoIcXNNEBqI&e=> > Can you give this a test and tell me ? > > 2017-09-29 13:19 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: > >> Sure, >> >> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=k2a5sjJPW3DBa0iK1FES_bvcUYso4XYw5M3xyMOBH5Y&e= >> >> /view?usp=sharing >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA_view-3Fusp-3Dsharing&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=j4K5381ujrWpy_B6v9M9ynYwgFwuhyA6Jag_3nGqmno&e=> >> >> I tried with 350,000 points and 10 packed primitives and took 13s from >> those 2.5s are from the scatter node. >> >> On Fri, Sep 29, 2017 at 12:35 PM, Olivier Jeannel <facialdel...@gmail.com >> > wrote: >> >>> Can you send me a hip please ? >>> >>> 2017-09-29 12:32 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: >>> >>>> I did a simple test with the compiled bock, I'm copying 5 packed >>>> primitives to 100,000 points, performance monitor gives me 3.1s on an i7, >>>> 4 core @ 3.6 with HT, I noticed that if you visualize any node inside the >>>> compiled block, the cooking time is longer. Also measuring the with >>>> compiled blocks on the performance editor should only show the compiled >>>> block nodes, it doesn't any node inside of them. >>>> >>>> On Fri, Sep 29, 2017 at 11:34 AM, Olivier Jeannel < >>>> facialdel...@gmail.com> wrote: >>>> >>>>> We're not talking about "Packed Disk Primitive" right ? just plain >>>>> packed prim. >>>>> I opened his scene, upped the number of points to 350 000 , opened a >>>>> performance Monitor, hit record and turned the blue (display/render) on. >>>>> I red 32.4s on the Total Statistic. (it varies a bit, between 34s and >>>>> 30s) And this doesn't include the scatter computation. >>>>> My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB >>>>> ram. Not the most recent maybe ? >>>>> Am I totally off ? >>>>> >>>>> 2017-09-29 11:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>> >>>>>> I haven't, but I've done other very similar setups with compiled >>>>>> foreach block and found the performance to be fantastic. >>>>>> >>>>>> >>>>>> >>>>>> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel < >>>>>> facialdel...@gmail.com> wrote: >>>>>> >>>>>>> Have you tried his setup ? >>>>>>> I'm talking about that one : >>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=ycW838WMBr_hEN4esw3Ctj0WJftLCzR3wR_EP9aHDIE&e= >>>>>>> >>>>>>> t8_compiled.png >>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=> >>>>>>> >>>>>>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>>>> >>>>>>>> I'm very surprised by this result then! >>>>>>>> >>>>>>>> Unless you're running Houdini on a laptop from 2005 and not telling >>>>>>>> us... :) >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel < >>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Yes I did remember :D >>>>>>>>> >>>>>>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>: >>>>>>>>> >>>>>>>>>> Did you remember to tick "Multihread when compiled" on your >>>>>>>>>> foreach_end? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel < >>>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> Mmm, unless I made a mistake replicating his copy + switch + >>>>>>>>>>> compile, I'm getting a rough 33s to copy 10 object other 350000 >>>>>>>>>>> points. >>>>>>>>>>> >>>>>>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel < >>>>>>>>>>> facialdel...@gmail.com>: >>>>>>>>>>> >>>>>>>>>>>> Nice read. I'll try to replicate the last setup to compare >>>>>>>>>>>> specs. >>>>>>>>>>>> I really wonder how much a compile block speeds up the >>>>>>>>>>>> computation. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Thursday, September 28, 2017, Jonathan Moore < >>>>>>>>>>>> jonathan.moo...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Just came across this great blog post from Toadstorm entitled >>>>>>>>>>>>> "A Long-Winded Guide to Houdini Instancing" I'd label it >>>>>>>>>>>>> "everything you >>>>>>>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" >>>>>>>>>>>>> myself. >>>>>>>>>>>>> It's a damn fine read, and great for those just starting out in >>>>>>>>>>>>> Houdini too. >>>>>>>>>>>>> >>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=qpDifa62DkTO_Kw9uRvA4btqelsruQC40CC3POonmt4&e= >>>>>>>>>>>>> >>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >>>>>>>>>>>>> >>>>>>>>>>>>> Enjoy. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel < >>>>>>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Kind of rooky question that I already asked but... >>>>>>>>>>>>>> >>>>>>>>>>>>>> So I have that "problem" with the copy sop (copy to point, >>>>>>>>>>>>>> whatever) when I have to do a copy with multiple input objects. >>>>>>>>>>>>>> It was something really easy within ice with high >>>>>>>>>>>>>> performances. >>>>>>>>>>>>>> >>>>>>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they >>>>>>>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather >>>>>>>>>>>>>> slow. >>>>>>>>>>>>>> >>>>>>>>>>>>>> I also saw a method where it copies all the multiple objects >>>>>>>>>>>>>> on each point and then delete according to the ptnum the >>>>>>>>>>>>>> undesired copies. >>>>>>>>>>>>>> it gets very slow when you have many different objects to copy >>>>>>>>>>>>>> and it eats >>>>>>>>>>>>>> memory. >>>>>>>>>>>>>> >>>>>>>>>>>>>> So I made my "own" method >>>>>>>>>>>>>> The scenario was >>>>>>>>>>>>>> working with packed >>>>>>>>>>>>>> 10 different objects(platonic, torus, sphere, etc) >>>>>>>>>>>>>> I have some scattered point >>>>>>>>>>>>>> I have a noise (float) on the scattered points >>>>>>>>>>>>>> I want to distribute my 10 objects according to the values of >>>>>>>>>>>>>> that noise >>>>>>>>>>>>>> >>>>>>>>>>>>>> so I divided my noise in 10 zones (based on grey float values) >>>>>>>>>>>>>> I counted howmany of each object there was per >>>>>>>>>>>>>> zone(@numbperzone) >>>>>>>>>>>>>> I copied each object the good amount >>>>>>>>>>>>>> I placed each copy at its corresponding scattered point >>>>>>>>>>>>>> >>>>>>>>>>>>>> et voilà >>>>>>>>>>>>>> >>>>>>>>>>>>>> now for 10 objects distributed on 350000 points it takes >>>>>>>>>>>>>> under 10s. >>>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=u0qZzfWlqsirPHoBdsi7VkpG4Fs__3LWAY3Mi7rlzSo&e= >>>>>>>>>>>>>> >>>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>>>>>>>>>>>>> >>>>>>>>>>>>>> That's my best method for now, but I have now idea if it's >>>>>>>>>>>>>> worth something. >>>>>>>>>>>>>> >>>>>>>>>>>>>> So how do you guys usually do ? 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