It is indeed pretty fast, 5.1s including scatter. Without the scatter is
2.0s
Very nice Oliver.

On Fri, Sep 29, 2017 at 1:44 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> ok thank you, we have the same scene.
> On my old workstation I get a 31 s result, while on my recent laptop I
> have 13s.
> I tried the "supermulticopy" setup I sent (I replaced the delete nodes
> with some blast nodes (grabed 0.5 to 1sec) and on my laptop I'm doing 3.5s
> with 350Kpoints for 10 distributed objects (his doesn't include the
> scatter, but include  a noise though)
>
> [image: Images intégrées 1]
> So my workstation is good for the bin...
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qQXJUU1ZPanZTVzQ&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=tP2EmmnXNUiBMhfjScbqXqJXInnKAgZ5Wn9bUs0ZBa0&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qQXJUU1ZPanZTVzQ&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JX6lhiLs1fmGaYTrdrfVHdwXgRRiZ1J5CtYJ3LBxKco&s=fFKFtGtNC7YljZwevtL8BOMXewstFDBOvoIcXNNEBqI&e=>
> Can you give this a test and tell me ?
>
> 2017-09-29 13:19 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
>
>> Sure,
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=k2a5sjJPW3DBa0iK1FES_bvcUYso4XYw5M3xyMOBH5Y&e=
>>  
>> /view?usp=sharing
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_file_d_0B74o9B4EjC7BMHY2Y3pUUW5KMjA_view-3Fusp-3Dsharing&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jmYIeQXgCXNWPsmCj8psdVkxX5vSoNXSs59HY81EUzI&s=j4K5381ujrWpy_B6v9M9ynYwgFwuhyA6Jag_3nGqmno&e=>
>>
>> I tried with 350,000 points and 10 packed primitives and took 13s from
>> those 2.5s are from the scatter node.
>>
>> On Fri, Sep 29, 2017 at 12:35 PM, Olivier Jeannel <facialdel...@gmail.com
>> > wrote:
>>
>>> Can you send me a hip please ?
>>>
>>> 2017-09-29 12:32 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
>>>
>>>> I did a simple test with the compiled bock, I'm copying 5 packed
>>>> primitives to 100,000  points, performance monitor gives me 3.1s on an i7,
>>>> 4 core @ 3.6 with HT, I noticed that if you visualize any node inside the
>>>> compiled block, the cooking time is longer. Also measuring the with
>>>> compiled blocks on the performance editor should only show the compiled
>>>> block nodes, it doesn't any node inside of them.
>>>>
>>>> On Fri, Sep 29, 2017 at 11:34 AM, Olivier Jeannel <
>>>> facialdel...@gmail.com> wrote:
>>>>
>>>>> We're not talking about "Packed Disk Primitive" right ? just plain
>>>>> packed prim.
>>>>> I opened his scene, upped the number of points to 350 000 , opened a
>>>>> performance Monitor, hit record and turned the blue (display/render) on.
>>>>> I red 32.4s on the Total Statistic. (it varies a bit, between 34s and
>>>>> 30s) And this doesn't include the scatter computation.
>>>>> My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB
>>>>> ram. Not the most recent maybe ?
>>>>> Am I totally off ?
>>>>>
>>>>> 2017-09-29 11:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>
>>>>>> I haven't, but I've done other very similar setups with compiled
>>>>>> foreach block and found the performance to be fantastic.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <
>>>>>> facialdel...@gmail.com> wrote:
>>>>>>
>>>>>>> Have you tried his setup  ?
>>>>>>> I'm talking about that one :
>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=ycW838WMBr_hEN4esw3Ctj0WJftLCzR3wR_EP9aHDIE&e=
>>>>>>>  
>>>>>>> t8_compiled.png
>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=>
>>>>>>>
>>>>>>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>>>
>>>>>>>> I'm very surprised by this result then!
>>>>>>>>
>>>>>>>> Unless you're running Houdini on a laptop from 2005 and not telling
>>>>>>>> us... :)
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <
>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Yes I did remember :D
>>>>>>>>>
>>>>>>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <danyarg...@gmail.com>:
>>>>>>>>>
>>>>>>>>>> Did you remember to tick "Multihread when compiled" on your
>>>>>>>>>> foreach_end?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <
>>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Mmm, unless I made a mistake replicating his copy + switch +
>>>>>>>>>>> compile, I'm getting a rough 33s to copy 10 object other 350000 
>>>>>>>>>>> points.
>>>>>>>>>>>
>>>>>>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <
>>>>>>>>>>> facialdel...@gmail.com>:
>>>>>>>>>>>
>>>>>>>>>>>> Nice read. I'll try to replicate the last setup to compare
>>>>>>>>>>>> specs.
>>>>>>>>>>>> I really wonder how much a compile block speeds up the
>>>>>>>>>>>> computation.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Thursday, September 28, 2017, Jonathan Moore <
>>>>>>>>>>>> jonathan.moo...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Just came across this great blog post from Toadstorm entitled
>>>>>>>>>>>>> "A Long-Winded Guide to Houdini Instancing" I'd label it 
>>>>>>>>>>>>> "everything you
>>>>>>>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" 
>>>>>>>>>>>>> myself.
>>>>>>>>>>>>> It's a damn fine read, and great for those just starting out in 
>>>>>>>>>>>>> Houdini too.
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=qpDifa62DkTO_Kw9uRvA4btqelsruQC40CC3POonmt4&e=
>>>>>>>>>>>>>  
>>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Enjoy.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel <
>>>>>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Kind of rooky question that I already asked but...
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> So I have that "problem" with the copy sop (copy to point,
>>>>>>>>>>>>>> whatever) when I have to do a copy with multiple input objects.
>>>>>>>>>>>>>> It was something really easy within ice with high
>>>>>>>>>>>>>> performances.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they
>>>>>>>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather 
>>>>>>>>>>>>>> slow.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I also saw a method where it copies all the multiple objects
>>>>>>>>>>>>>> on each point and then delete according to the ptnum the 
>>>>>>>>>>>>>> undesired copies.
>>>>>>>>>>>>>> it gets very slow when you have many different objects to copy 
>>>>>>>>>>>>>> and it eats
>>>>>>>>>>>>>> memory.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> So I made my "own" method
>>>>>>>>>>>>>> The scenario was
>>>>>>>>>>>>>> working with packed
>>>>>>>>>>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>>>>>>>>>>> I have some scattered point
>>>>>>>>>>>>>> I have a noise (float) on the scattered points
>>>>>>>>>>>>>> I want to distribute my 10 objects according to the values of
>>>>>>>>>>>>>> that noise
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> so I divided my noise in 10 zones (based on grey float values)
>>>>>>>>>>>>>> I counted howmany of each object there was per
>>>>>>>>>>>>>> zone(@numbperzone)
>>>>>>>>>>>>>> I copied each object the good amount
>>>>>>>>>>>>>> I placed each copy at its corresponding scattered point
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> et voilà
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> now for 10 objects distributed on 350000 points it takes
>>>>>>>>>>>>>> under 10s.
>>>>>>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JZB4ISB8JIv2DT8Wn5FzQ6aFKZfzy5Tm_OlK-OESR8Q&s=u0qZzfWlqsirPHoBdsi7VkpG4Fs__3LWAY3Mi7rlzSo&e=
>>>>>>>>>>>>>>  
>>>>>>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> That's my best method for now, but I have now idea if it's
>>>>>>>>>>>>>> worth something.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> So how do you guys usually do ?
>>>>>>>>>>>>>>
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