We're not talking about "Packed Disk Primitive" right ? just plain packed prim. I opened his scene, upped the number of points to 350 000 , opened a performance Monitor, hit record and turned the blue (display/render) on. I red 32.4s on the Total Statistic. (it varies a bit, between 34s and 30s) And this doesn't include the scatter computation. My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB ram. Not the most recent maybe ? Am I totally off ?
2017-09-29 11:25 GMT+02:00 Dan Yargici <[email protected]>: > I haven't, but I've done other very similar setups with compiled foreach > block and found the performance to be fantastic. > > > > On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <[email protected]> > wrote: > >> Have you tried his setup ? >> I'm talking about that one : >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NOnzAdIgnW86sjksmWR0wfGTSz7NyIWX-Zwf5Wzq4mY&s=iPMxR2P60vf3Zw_eDf79xwHd4_v8SpqLd4poYqHawpI&e= >> >> t8_compiled.png >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=> >> >> 2017-09-29 11:12 GMT+02:00 Dan Yargici <[email protected]>: >> >>> I'm very surprised by this result then! >>> >>> Unless you're running Houdini on a laptop from 2005 and not telling >>> us... :) >>> >>> >>> >>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <[email protected] >>> > wrote: >>> >>>> Yes I did remember :D >>>> >>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <[email protected]>: >>>> >>>>> Did you remember to tick "Multihread when compiled" on your >>>>> foreach_end? >>>>> >>>>> >>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel < >>>>> [email protected]> wrote: >>>>> >>>>>> Mmm, unless I made a mistake replicating his copy + switch + compile, >>>>>> I'm getting a rough 33s to copy 10 object other 350000 points. >>>>>> >>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <[email protected]>: >>>>>> >>>>>>> Nice read. I'll try to replicate the last setup to compare specs. >>>>>>> I really wonder how much a compile block speeds up the computation. >>>>>>> >>>>>>> >>>>>>> On Thursday, September 28, 2017, Jonathan Moore < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Just came across this great blog post from Toadstorm entitled "A >>>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you >>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" >>>>>>>> myself. >>>>>>>> It's a damn fine read, and great for those just starting out in >>>>>>>> Houdini too. >>>>>>>> >>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NOnzAdIgnW86sjksmWR0wfGTSz7NyIWX-Zwf5Wzq4mY&s=OFfXRNQAhxtAnJ1nEuJonNafa4YP62EhdrMk-e4K8ic&e= >>>>>>>> >>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >>>>>>>> >>>>>>>> Enjoy. >>>>>>>> >>>>>>>> >>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Kind of rooky question that I already asked but... >>>>>>>>> >>>>>>>>> So I have that "problem" with the copy sop (copy to point, >>>>>>>>> whatever) when I have to do a copy with multiple input objects. >>>>>>>>> It was something really easy within ice with high performances. >>>>>>>>> >>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they >>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather slow. >>>>>>>>> >>>>>>>>> I also saw a method where it copies all the multiple objects on >>>>>>>>> each point and then delete according to the ptnum the undesired >>>>>>>>> copies. it >>>>>>>>> gets very slow when you have many different objects to copy and it >>>>>>>>> eats >>>>>>>>> memory. >>>>>>>>> >>>>>>>>> So I made my "own" method >>>>>>>>> The scenario was >>>>>>>>> working with packed >>>>>>>>> 10 different objects(platonic, torus, sphere, etc) >>>>>>>>> I have some scattered point >>>>>>>>> I have a noise (float) on the scattered points >>>>>>>>> I want to distribute my 10 objects according to the values of that >>>>>>>>> noise >>>>>>>>> >>>>>>>>> so I divided my noise in 10 zones (based on grey float values) >>>>>>>>> I counted howmany of each object there was per zone(@numbperzone) >>>>>>>>> I copied each object the good amount >>>>>>>>> I placed each copy at its corresponding scattered point >>>>>>>>> >>>>>>>>> et voilĂ >>>>>>>>> >>>>>>>>> now for 10 objects distributed on 350000 points it takes under 10s. >>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NOnzAdIgnW86sjksmWR0wfGTSz7NyIWX-Zwf5Wzq4mY&s=NnsaIntn1MyxpaWdruS2LTjoqxSopjAt93MXVOKh3lA&e= >>>>>>>>> >>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>>>>>>>> >>>>>>>>> That's my best method for now, but I have now idea if it's worth >>>>>>>>> something. >>>>>>>>> >>>>>>>>> So how do you guys usually do ? >>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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