We're not talking about "Packed Disk Primitive" right ? just plain packed
prim.
I opened his scene, upped the number of points to 350 000 , opened a
performance Monitor, hit record and turned the blue (display/render) on.
I red 32.4s on the Total Statistic. (it varies a bit, between 34s and 30s)
And this doesn't include the scatter computation.
My machine is a dual xeon of 2013 or 2014 at 2*6 core at 2.3Ghz 64GB ram.
Not the most recent maybe ?
Am I totally off ?

2017-09-29 11:25 GMT+02:00 Dan Yargici <[email protected]>:

> I haven't, but I've done other very similar setups with compiled foreach
> block and found the performance to be fantastic.
>
>
>
> On Fri, Sep 29, 2017 at 10:19 AM, Olivier Jeannel <[email protected]>
> wrote:
>
>> Have you tried his setup  ?
>> I'm talking about that one :
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_par&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NOnzAdIgnW86sjksmWR0wfGTSz7NyIWX-Zwf5Wzq4mY&s=iPMxR2P60vf3Zw_eDf79xwHd4_v8SpqLd4poYqHawpI&e=
>>  
>> t8_compiled.png
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=>
>>
>> 2017-09-29 11:12 GMT+02:00 Dan Yargici <[email protected]>:
>>
>>> I'm very surprised by this result then!
>>>
>>> Unless you're running Houdini on a laptop from 2005 and not telling
>>> us... :)
>>>
>>>
>>>
>>> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <[email protected]
>>> > wrote:
>>>
>>>> Yes I did remember :D
>>>>
>>>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <[email protected]>:
>>>>
>>>>> Did you remember to tick "Multihread when compiled" on your
>>>>> foreach_end?
>>>>>
>>>>>
>>>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Mmm, unless I made a mistake replicating his copy + switch + compile,
>>>>>> I'm getting a rough 33s to copy 10 object other 350000 points.
>>>>>>
>>>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <[email protected]>:
>>>>>>
>>>>>>> Nice read. I'll try to replicate the last setup to compare specs.
>>>>>>> I really wonder how much a compile block speeds up the computation.
>>>>>>>
>>>>>>>
>>>>>>> On Thursday, September 28, 2017, Jonathan Moore <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Just came across this great blog post from Toadstorm entitled "A
>>>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you
>>>>>>>> wanted to know about Houdini instancing but were afraid to ask!" 
>>>>>>>> myself.
>>>>>>>> It's a damn fine read, and great for those just starting out in 
>>>>>>>> Houdini too.
>>>>>>>>
>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NOnzAdIgnW86sjksmWR0wfGTSz7NyIWX-Zwf5Wzq4mY&s=OFfXRNQAhxtAnJ1nEuJonNafa4YP62EhdrMk-e4K8ic&e=
>>>>>>>>  
>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>>>>>
>>>>>>>> Enjoy.
>>>>>>>>
>>>>>>>>
>>>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Kind of rooky question that I already asked but...
>>>>>>>>>
>>>>>>>>> So I have that "problem" with the copy sop (copy to point,
>>>>>>>>> whatever) when I have to do a copy with multiple input objects.
>>>>>>>>> It was something really easy within ice with high performances.
>>>>>>>>>
>>>>>>>>> I watched the sidefx tutorial, and so far I undertstood they
>>>>>>>>> deprecated the stamp method for a copy within a loop.It's rather slow.
>>>>>>>>>
>>>>>>>>> I also saw a method where it copies all the multiple objects on
>>>>>>>>> each point and then delete according to the ptnum the undesired 
>>>>>>>>> copies. it
>>>>>>>>> gets very slow when you have many different objects to copy and it 
>>>>>>>>> eats
>>>>>>>>> memory.
>>>>>>>>>
>>>>>>>>> So I made my "own" method
>>>>>>>>> The scenario was
>>>>>>>>> working with packed
>>>>>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>>>>>> I have some scattered point
>>>>>>>>> I have a noise (float) on the scattered points
>>>>>>>>> I want to distribute my 10 objects according to the values of that
>>>>>>>>> noise
>>>>>>>>>
>>>>>>>>> so I divided my noise in 10 zones (based on grey float values)
>>>>>>>>> I counted howmany of each object there was per zone(@numbperzone)
>>>>>>>>> I copied each object the good amount
>>>>>>>>> I placed each copy at its corresponding scattered point
>>>>>>>>>
>>>>>>>>> et voilĂ 
>>>>>>>>>
>>>>>>>>> now for 10 objects distributed on 350000 points it takes under 10s.
>>>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NOnzAdIgnW86sjksmWR0wfGTSz7NyIWX-Zwf5Wzq4mY&s=NnsaIntn1MyxpaWdruS2LTjoqxSopjAt93MXVOKh3lA&e=
>>>>>>>>>  
>>>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>>>>>
>>>>>>>>> That's my best method for now, but I have now idea if it's worth
>>>>>>>>> something.
>>>>>>>>>
>>>>>>>>> So how do you guys usually do ?
>>>>>>>>>
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>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>
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>>>>>>
>>>>>
>>>>>
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>>>>>
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