Have you tried his setup ? I'm talking about that one : https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=
2017-09-29 11:12 GMT+02:00 Dan Yargici <[email protected]>: > I'm very surprised by this result then! > > Unless you're running Houdini on a laptop from 2005 and not telling us... > :) > > > > On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <[email protected]> > wrote: > >> Yes I did remember :D >> >> 2017-09-29 10:25 GMT+02:00 Dan Yargici <[email protected]>: >> >>> Did you remember to tick "Multihread when compiled" on your foreach_end? >>> >>> >>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <[email protected] >>> > wrote: >>> >>>> Mmm, unless I made a mistake replicating his copy + switch + compile, >>>> I'm getting a rough 33s to copy 10 object other 350000 points. >>>> >>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <[email protected]>: >>>> >>>>> Nice read. I'll try to replicate the last setup to compare specs. >>>>> I really wonder how much a compile block speeds up the computation. >>>>> >>>>> >>>>> On Thursday, September 28, 2017, Jonathan Moore < >>>>> [email protected]> wrote: >>>>> >>>>>> Just came across this great blog post from Toadstorm entitled "A >>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you >>>>>> wanted to know about Houdini instancing but were afraid to ask!" myself. >>>>>> It's a damn fine read, and great for those just starting out in Houdini >>>>>> too. >>>>>> >>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=5ThPYMWM_KvUEuBXl84beCi8IBP17PHrKKsu7bTTGs0&e= >>>>>> >>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=> >>>>>> >>>>>> Enjoy. >>>>>> >>>>>> >>>>>> On 25 September 2017 at 16:22, Olivier Jeannel < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Kind of rooky question that I already asked but... >>>>>>> >>>>>>> So I have that "problem" with the copy sop (copy to point, whatever) >>>>>>> when I have to do a copy with multiple input objects. >>>>>>> It was something really easy within ice with high performances. >>>>>>> >>>>>>> I watched the sidefx tutorial, and so far I undertstood they >>>>>>> deprecated the stamp method for a copy within a loop.It's rather slow. >>>>>>> >>>>>>> I also saw a method where it copies all the multiple objects on each >>>>>>> point and then delete according to the ptnum the undesired copies. it >>>>>>> gets >>>>>>> very slow when you have many different objects to copy and it eats >>>>>>> memory. >>>>>>> >>>>>>> So I made my "own" method >>>>>>> The scenario was >>>>>>> working with packed >>>>>>> 10 different objects(platonic, torus, sphere, etc) >>>>>>> I have some scattered point >>>>>>> I have a noise (float) on the scattered points >>>>>>> I want to distribute my 10 objects according to the values of that >>>>>>> noise >>>>>>> >>>>>>> so I divided my noise in 10 zones (based on grey float values) >>>>>>> I counted howmany of each object there was per zone(@numbperzone) >>>>>>> I copied each object the good amount >>>>>>> I placed each copy at its corresponding scattered point >>>>>>> >>>>>>> et voilĂ >>>>>>> >>>>>>> now for 10 objects distributed on 350000 points it takes under 10s. >>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=TQRJclMChKDUPrJxEEfTxR1xQITA1vm7aJMUOwCOpcs&e= >>>>>>> >>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=> >>>>>>> >>>>>>> That's my best method for now, but I have now idea if it's worth >>>>>>> something. >>>>>>> >>>>>>> So how do you guys usually do ? >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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