Have you tried his setup  ?
I'm talking about that one :
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_wp-2Dcontent_uploads_2017_09_part8-5Fcompiled.png&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=n_3UBEFLkytkZJbe3GWp_KDLcZF62K46L26sRotCYY0&e=
 

2017-09-29 11:12 GMT+02:00 Dan Yargici <[email protected]>:

> I'm very surprised by this result then!
>
> Unless you're running Houdini on a laptop from 2005 and not telling us...
> :)
>
>
>
> On Fri, Sep 29, 2017 at 9:46 AM, Olivier Jeannel <[email protected]>
> wrote:
>
>> Yes I did remember :D
>>
>> 2017-09-29 10:25 GMT+02:00 Dan Yargici <[email protected]>:
>>
>>> Did you remember to tick "Multihread when compiled" on your foreach_end?
>>>
>>>
>>> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <[email protected]
>>> > wrote:
>>>
>>>> Mmm, unless I made a mistake replicating his copy + switch + compile,
>>>> I'm getting a rough 33s to copy 10 object other 350000 points.
>>>>
>>>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <[email protected]>:
>>>>
>>>>> Nice read. I'll try to replicate the last setup to compare specs.
>>>>> I really wonder how much a compile block speeds up the computation.
>>>>>
>>>>>
>>>>> On Thursday, September 28, 2017, Jonathan Moore <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Just came across this great blog post from Toadstorm entitled "A
>>>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you
>>>>>> wanted to know about Houdini instancing but were afraid to ask!" myself.
>>>>>> It's a damn fine read, and great for those just starting out in Houdini 
>>>>>> too.
>>>>>>
>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=5ThPYMWM_KvUEuBXl84beCi8IBP17PHrKKsu7bTTGs0&e=
>>>>>>  
>>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>>>
>>>>>> Enjoy.
>>>>>>
>>>>>>
>>>>>> On 25 September 2017 at 16:22, Olivier Jeannel <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Kind of rooky question that I already asked but...
>>>>>>>
>>>>>>> So I have that "problem" with the copy sop (copy to point, whatever)
>>>>>>> when I have to do a copy with multiple input objects.
>>>>>>> It was something really easy within ice with high performances.
>>>>>>>
>>>>>>> I watched the sidefx tutorial, and so far I undertstood they
>>>>>>> deprecated the stamp method for a copy within a loop.It's rather slow.
>>>>>>>
>>>>>>> I also saw a method where it copies all the multiple objects on each
>>>>>>> point and then delete according to the ptnum the undesired copies. it 
>>>>>>> gets
>>>>>>> very slow when you have many different objects to copy and it eats 
>>>>>>> memory.
>>>>>>>
>>>>>>> So I made my "own" method
>>>>>>> The scenario was
>>>>>>> working with packed
>>>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>>>> I have some scattered point
>>>>>>> I have a noise (float) on the scattered points
>>>>>>> I want to distribute my 10 objects according to the values of that
>>>>>>> noise
>>>>>>>
>>>>>>> so I divided my noise in 10 zones (based on grey float values)
>>>>>>> I counted howmany of each object there was per zone(@numbperzone)
>>>>>>> I copied each object the good amount
>>>>>>> I placed each copy at its corresponding scattered point
>>>>>>>
>>>>>>> et voilĂ 
>>>>>>>
>>>>>>> now for 10 objects distributed on 350000 points it takes under 10s.
>>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X3jUNTpd_yay0EWyazkRT8iIUdx9ddwwjFHRFeLYZ40&s=TQRJclMChKDUPrJxEEfTxR1xQITA1vm7aJMUOwCOpcs&e=
>>>>>>>  
>>>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>>>
>>>>>>> That's my best method for now, but I have now idea if it's worth
>>>>>>> something.
>>>>>>>
>>>>>>> So how do you guys usually do ?
>>>>>>>
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>>>>>>
>>>>>>
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