Yes I did remember :D

2017-09-29 10:25 GMT+02:00 Dan Yargici <[email protected]>:

> Did you remember to tick "Multihread when compiled" on your foreach_end?
>
>
> On Fri, Sep 29, 2017 at 8:38 AM, Olivier Jeannel <[email protected]>
> wrote:
>
>> Mmm, unless I made a mistake replicating his copy + switch + compile, I'm
>> getting a rough 33s to copy 10 object other 350000 points.
>>
>> 2017-09-29 8:34 GMT+02:00 Olivier Jeannel <[email protected]>:
>>
>>> Nice read. I'll try to replicate the last setup to compare specs.
>>> I really wonder how much a compile block speeds up the computation.
>>>
>>>
>>> On Thursday, September 28, 2017, Jonathan Moore <
>>> [email protected]> wrote:
>>>
>>>> Just came across this great blog post from Toadstorm entitled "A
>>>> Long-Winded Guide to Houdini Instancing" I'd label it "everything you
>>>> wanted to know about Houdini instancing but were afraid to ask!" myself.
>>>> It's a damn fine read, and great for those just starting out in Houdini 
>>>> too.
>>>>
>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pHW5vSGT0CouA7IbuxpYOxNXMg1-dQQg6Vpv-XC3aGQ&s=Bpoyf-q6AUFbF6OHNd-rWIF0HCyKy384tb_c-MFWoaI&e=
>>>>  
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toadstorm.com_blog_-3Fp-3D493&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=h4hreQntQUMdMiO3LeMrJyHXHEyKLnKAKoxAMLdA0yo&e=>
>>>>
>>>> Enjoy.
>>>>
>>>>
>>>> On 25 September 2017 at 16:22, Olivier Jeannel <[email protected]>
>>>> wrote:
>>>>
>>>>> Kind of rooky question that I already asked but...
>>>>>
>>>>> So I have that "problem" with the copy sop (copy to point, whatever)
>>>>> when I have to do a copy with multiple input objects.
>>>>> It was something really easy within ice with high performances.
>>>>>
>>>>> I watched the sidefx tutorial, and so far I undertstood they
>>>>> deprecated the stamp method for a copy within a loop.It's rather slow.
>>>>>
>>>>> I also saw a method where it copies all the multiple objects on each
>>>>> point and then delete according to the ptnum the undesired copies. it gets
>>>>> very slow when you have many different objects to copy and it eats memory.
>>>>>
>>>>> So I made my "own" method
>>>>> The scenario was
>>>>> working with packed
>>>>> 10 different objects(platonic, torus, sphere, etc)
>>>>> I have some scattered point
>>>>> I have a noise (float) on the scattered points
>>>>> I want to distribute my 10 objects according to the values of that
>>>>> noise
>>>>>
>>>>> so I divided my noise in 10 zones (based on grey float values)
>>>>> I counted howmany of each object there was per zone(@numbperzone)
>>>>> I copied each object the good amount
>>>>> I placed each copy at its corresponding scattered point
>>>>>
>>>>> et voilĂ 
>>>>>
>>>>> now for 10 objects distributed on 350000 points it takes under 10s.
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=pHW5vSGT0CouA7IbuxpYOxNXMg1-dQQg6Vpv-XC3aGQ&s=tgsM4Wf4cKvGBsvD0qxcYPmf0T6suWtXNRi7q6kB4WY&e=
>>>>>  
>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__drive.google.com_open-3Fid-3D0B1QqhXD7Y15qVnBqMVhKeWl0dnc&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=NIPJF89o1z2Sf-yJSnls9v63QFl5b0y4nhmUBf8UWkg&s=ObZ8gSpC-gUJkqCl3yDXGzsY0smzMBKUfJXxB92qo80&e=>
>>>>>
>>>>> That's my best method for now, but I have now idea if it's worth
>>>>> something.
>>>>>
>>>>> So how do you guys usually do ?
>>>>>
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>>>>>
>>>>
>>>>
>>
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