My opinion is, it is depending where you are working at this moment. If you are working in Game industry, MODO could be an alternative option for you. I know many studios are using Maya but it is pain. If you are working in VFX or Animation industry, Maya, Maya + Houdini, Maya + Cinema 4D will be the option. If you are working in education industry as a lecturer, anything could be possible but Maya or Blender will be the choice for future students' job searching.
It is always depending on what software is being used in the studios and industry, but there are small chances that you can use your own software I guess. the best thing is you follow what they use for your job search. Many studios use Maya as their main but one or two alternative tools for your task will be also great. This is just my opinion, and I guess many other SI users here will show you their option. Daniel On Sat, Oct 7, 2017 at 11:47 AM Martin Yara <[email protected]> wrote: > If you have a Softimage license, I'd stick to it. Specially if your final > product is not data, but a rendered, processed movie I don't see the > necessity for a complete change. > > You could still use Softimage as your base for modeling and animation, and > add let's say 3DCoat for texturing, ZBrush for sculpting, Redshift for > rendering, Houdini for FX, etc. > I mean, for example, for modeling and animation I could still use XSI 7 > with a few plugins without affecting very much my workflow and I'm sure I > would still be faster than using Maya. > > The only reason why I use Maya is because that's what the market is using > and the game projects we get are mostly in Maya, but I don't see Maya, Max > or Modo creating a new revolutionary feature that would force you to change > anytime soon. > > Even if the final product is in Maya, I'm still using Softimage for > modeling and weights. FBX and some scripts work fine to exchange the data > between them, so why would I stick to use only Maya if I've got both > licenses. > > Now, if you don't have a Softimage license, then it is a hard decision. > > Martin > > > On Sat, Oct 7, 2017 at 6:07 PM, Pierre Schiller < > [email protected]> wrote: > >> Skuby have you heard? >> https://urldefense.proofpoint.com/v2/url?u=http-3A__3dcinetv.com_blender-2Dsoftimage-2Dtheme-2Dsoftimage-2Dmod-2Dtheme_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=2LMc-NAiLGh0QgLe_9wOA1vfldS0pFHqQYaVfXjbHnY&s=iuR_z5Atsoej7aqYF0vCXtUgj9yBPmx61o7Ut_T9A_U&e= >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__3dcinetv.com_blender-2Dsoftimage-2Dtheme-2Dsoftimage-2Dmod-2Dtheme_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DbGES53dxuplVRMKdIZujAWj2AcCqN576VwrJkpzZR0&s=T1CiiTWMFclyPAu0anjnsunf40Y2Q9LozqVxWtE-5uI&e=> >> >> Some things are replaceable, others hard wired. The fact that is free and >> real time powerful for the next version will appeal your thoughts about >> leaving. >> Read the post. Leave feedback. Now you'll be the first one on the list. >> I went using modo, 3d coat, now on Blender. Hu is my next target. >> >> Cheers. >> >> On Oct 7, 2017 3:44 AM, "kenny wood" <[email protected]> wrote: >> >> I asked this question myself . After starting to use maya for a year >> after a 10 year break .I dumped it and went back to xsi...nothing else >> comes close overall as a generalist tool . >> If you don't have to use anything else then don't...unless a job requires >> you to know another tool . >> >> >> On 7 Oct 2017 10:39, "skuby" <[email protected]> wrote: >> >>> TLDR = Where do I go/which program? I’m specifically asking hardcore >>> Softimage users who knew all the hotkeys and L/R/MMB clicks/shortcuts, >>> sticky keys, etc.. And wore the software like a custom fit glove. All >>> aspects (modeling/rigging/anim/UV/all of it etc.) I was a freelancer, >>> not a specialist. I won’t be working in the 3D segment of the industry >>> again, but I want a professional generalist tool-kit back in my art toolbox. >>> >>> >>> -Has Maya become use-able out of the box (according to Softimage vets) >>> (w/ preferences tweaks)? Did anyone make a plug-in or hotkey kit for >>> Softimage users? Does it still take 4+ steps/clicks for everything vs. >>> Softimage even after learning Maya best practices? >>> >>> >>> Was there any recent talk of bringing Softimage back, even with limited >>> support? I’d pay $30+ per month for it w/Mudbox in a heartbeat. (I’d >>> pay the same for Maya + Mudbox if it was viable for me) (I’m close to >>> giving up on Blender, interface/usability wise it’s still way too far away >>> from Softimage and it took A LOT of effort to get to the point where I am >>> with it now, too much effort). >>> >>> >>> After all this time, how did you solve this problem? Is your solution >>> adequate or still frustrating? >>> >>> >>> About Me: I spent a small fortune training Softimage at Vancouver Film >>> School/VFS and then worked as a freelancer for small commercials (before >>> that I trained Maya at SVA for 4 years and I hated the Maya software, I was >>> using it afterwards at a small film and commercial company). More >>> recently I swung over to websites and now have moved fully into 2D >>> Illustration. I miss my 3D toolset (and have practical commercial uses >>> for it now), and I really need to bring it back into my toolbox. I’d >>> be willing to put in the time to re-learn some things that I already know >>> how to do, but I won’t settle for sub-par interfaces, I’m sick of banging >>> my head into the wall. >>> >>> >>> Please help me, I’m completely lost, frustrated and heart-broken. >>> >>> >>> Best of luck to all of you. Thank you for your time. >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. --
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