I was really hoping to hear that people had made the full jump to Maya and had left a map as to best practices and essential plug-ins / preference settings (necessary workflow strategies). *Basically the end result being a very workable Maya solution that wouldn’t leave a Softimage veteran fully insane/handicapped.*
Is there no customized way to make Maya fit like a designer glove yet (according to veteran Softimage users)? *What did all the Vancouver and Japanese Softimage studios do?* On Sat, Oct 7, 2017 at 5:19 PM, Daniel Kim <danielki...@gmail.com> wrote: > My opinion is, it is depending where you are working at this moment. > If you are working in Game industry, MODO could be an alternative option > for you. I know many studios are using Maya but it is pain. If you are > working in VFX or Animation industry, Maya, Maya + Houdini, Maya + Cinema > 4D will be the option. If you are working in education industry as a > lecturer, anything could be possible but Maya or Blender will be the choice > for future students' job searching. > > It is always depending on what software is being used in the studios and > industry, but there are small chances that you can use your own software I > guess. the best thing is you follow what they use for your job search. Many > studios use Maya as their main but one or two alternative tools for your > task will be also great. > This is just my opinion, and I guess many other SI users here will show > you their option. > > Daniel > > On Sat, Oct 7, 2017 at 11:47 AM Martin Yara <furik...@gmail.com> wrote: > >> If you have a Softimage license, I'd stick to it. Specially if your final >> product is not data, but a rendered, processed movie I don't see the >> necessity for a complete change. >> >> You could still use Softimage as your base for modeling and animation, >> and add let's say 3DCoat for texturing, ZBrush for sculpting, Redshift for >> rendering, Houdini for FX, etc. >> I mean, for example, for modeling and animation I could still use XSI 7 >> with a few plugins without affecting very much my workflow and I'm sure I >> would still be faster than using Maya. >> >> The only reason why I use Maya is because that's what the market is using >> and the game projects we get are mostly in Maya, but I don't see Maya, Max >> or Modo creating a new revolutionary feature that would force you to change >> anytime soon. >> >> Even if the final product is in Maya, I'm still using Softimage for >> modeling and weights. FBX and some scripts work fine to exchange the data >> between them, so why would I stick to use only Maya if I've got both >> licenses. >> >> Now, if you don't have a Softimage license, then it is a hard decision. >> >> Martin >> >> >> On Sat, Oct 7, 2017 at 6:07 PM, Pierre Schiller < >> activemotionpictu...@gmail.com> wrote: >> >>> Skuby have you heard? >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__3dcinetv.com_blender-2Dsoftimage-2Dtheme-2Dsoftimage-2Dmod-2Dtheme_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=svH6FN2J7SeEAuUS43eMw2bv7o-io0dslYKgsPqUlg0&s=QSnvjBej7oH6n-c3lxzS3_W4rI0tV7aHMMBm04Oh00I&e= >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__3dcinetv.com_blender-2Dsoftimage-2Dtheme-2Dsoftimage-2Dmod-2Dtheme_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DbGES53dxuplVRMKdIZujAWj2AcCqN576VwrJkpzZR0&s=T1CiiTWMFclyPAu0anjnsunf40Y2Q9LozqVxWtE-5uI&e=> >>> >>> Some things are replaceable, others hard wired. The fact that is free >>> and real time powerful for the next version will appeal your thoughts about >>> leaving. >>> Read the post. Leave feedback. Now you'll be the first one on the list. >>> I went using modo, 3d coat, now on Blender. Hu is my next target. >>> >>> Cheers. >>> >>> On Oct 7, 2017 3:44 AM, "kenny wood" <k3nnyw...@gmail.com> wrote: >>> >>> I asked this question myself . After starting to use maya for a year >>> after a 10 year break .I dumped it and went back to xsi...nothing else >>> comes close overall as a generalist tool . >>> If you don't have to use anything else then don't...unless a job >>> requires you to know another tool . >>> >>> >>> On 7 Oct 2017 10:39, "skuby" <sku...@gmail.com> wrote: >>> >>>> TLDR = Where do I go/which program? I’m specifically asking hardcore >>>> Softimage users who knew all the hotkeys and L/R/MMB clicks/shortcuts, >>>> sticky keys, etc.. And wore the software like a custom fit glove. All >>>> aspects (modeling/rigging/anim/UV/all of it etc.) I was a freelancer, >>>> not a specialist. I won’t be working in the 3D segment of the industry >>>> again, but I want a professional generalist tool-kit back in my art >>>> toolbox. >>>> >>>> >>>> -Has Maya become use-able out of the box (according to Softimage vets) >>>> (w/ preferences tweaks)? Did anyone make a plug-in or hotkey kit for >>>> Softimage users? Does it still take 4+ steps/clicks for everything >>>> vs. Softimage even after learning Maya best practices? >>>> >>>> >>>> Was there any recent talk of bringing Softimage back, even with limited >>>> support? I’d pay $30+ per month for it w/Mudbox in a heartbeat. (I’d >>>> pay the same for Maya + Mudbox if it was viable for me) (I’m close to >>>> giving up on Blender, interface/usability wise it’s still way too far away >>>> from Softimage and it took A LOT of effort to get to the point where I am >>>> with it now, too much effort). >>>> >>>> >>>> After all this time, how did you solve this problem? Is your solution >>>> adequate or still frustrating? >>>> >>>> >>>> About Me: I spent a small fortune training Softimage at Vancouver Film >>>> School/VFS and then worked as a freelancer for small commercials (before >>>> that I trained Maya at SVA for 4 years and I hated the Maya software, I was >>>> using it afterwards at a small film and commercial company). More >>>> recently I swung over to websites and now have moved fully into 2D >>>> Illustration. I miss my 3D toolset (and have practical commercial >>>> uses for it now), and I really need to bring it back into my toolbox. I’d >>>> be willing to put in the time to re-learn some things that I already know >>>> how to do, but I won’t settle for sub-par interfaces, I’m sick of banging >>>> my head into the wall. >>>> >>>> >>>> Please help me, I’m completely lost, frustrated and heart-broken. >>>> >>>> >>>> Best of luck to all of you. Thank you for your time. >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. > > -- > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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