I agree that what comes closest to XSI is MayaHoudiniBlenderModoC4d
(all of them, and none of them)

Pick any one, and you'll be lacking one or more important aspects,
and I do mean -important-,  relative to what XSI allowed, there is no way around it.

Pick Maya Houdini combo? then you (and your potential team-members)
will find yourself(-selves) needing to get specialized in one area or another if not already versed, therefore eventually needing more (specialized) team-members to cover different areas,

And if already versed, it's something which you would already know even before starting
(then possibly not starting, or starting later)


Because you can't specialize in everything,
becoming fluent in vex can take years and I think also Houdini devs also don't like the term "user-friendly"
For Maya, managing rigging alone can be an entire very-complicated and involving field in itself ( even for the simplest of rigs, I kid you not )
 as opposed to animating which is fine...  ... when the rig is well made.

And despite Maya being industry standard, finding capable specialized technical talent to handle such complication , or rather such considerable amounts of confusion and messiness (relative to XSI), can be somewhat difficult as they remain rare, and that also goes for dedicated TD's (with an emphasis on the 'T ' in "TD")

 

That's apart from all the problems from the fact that it's made assuming workarounds (also often very technical) can be made around how things are by default.

And although v2018 has addressed a number of issues from 2017,
many have qualified maya's bugginess as "rampant".
 

 If you go to the area's maya page, it's like a flow of issues often around regular everyday things often as benign as selecting things, or grabing handles, moving points, framing things,
and a few "do this, and crash" are in there(2018), as if issues often only shifted someplace else when solved.


Otherwise Pick C4d or Modo or Blender, and you'll hit one limitation or another, as soon things become more involving, elaborate, or specific, which would require either downsizing your expectations, or migrating your project - or some aspects of it to Houdini (for the special things)  or Maya for other things (along with everything that entails), starting the circle all over again.

So short answer,  ( I think objectively speaking, after looking into different things for a while  when asking myself the same question )
basically  ->  NO.  There IS no XSI replacement,  ... there is MayaHoudiniBlenderModoC4d.
(that while XSI continues to exists)


As if rights to paintbrushes were bought and retired,
leaving only either crayola crayons, -OR- DIY paintbrush building kits with heavy technical manuals getting into endless procedures about how to go about melting the little bits of metal to fashion the little brush holding peice, etc..

So that means ... crayons,  becoming technical-brush-building specialists,
or having a number of brush-building specialists at your side, ... or no more painting.

Or ... you can pick-up the brush you know just works, and just go ahead painting,
to do what you do as a painter, while (comparatively very efficiently) getting to what you had in mind (then becoming actually reachable without literally -tons- of technical considerations).

In XSI we also build brushes (tools),
but by means of painting a picture of a brush  ( very visual process ) ,
before literally actually using the brush we just painted  lol.
 ( all very interactive and ... artistic )

    

anyhoo,

Good luck!
-J

 
On 10/07/17 14:30, Jonathan Moore wrote:
I love Houdini but it's still missing the mark in terms of having the rounded 'artist friendly' toolset of XSI.

The SideFX guys came to London this week and held an event called 'Procedural in Motion' which was targeted at those of us the use Houdini for non VFX stuff (motion design in particular). There's a bunch of interesting presentations but the one that caught my attention the most was the final panel discussion which featured a few folk from this list. - Participants: Lawrence Parkhurst (SKY), Will MacNeil (The Mill), Simon French (ETC), Tim Bolland (Glassworks), Pétur Breki Bjarnason (Jellyfish Pictures)


TLDW - The consensus view regarding transition strategies was Maya/C4D & Houdini in tandem in the medium term. But Houdini still has the best long term potential as a single package replacement for XSI. 

The best thing about being a Houdini customer is the level of support you get from SideFX. They really listen and respond to customer feedback. It's the polar opposite of Autodesk. Aside from Houdini's current capabilities, SideFX's responsiveness to customer feedback is a huge plus for me.

As others have said. If you still have your Softimage license, keep it installed but get yourself a Houdini Indie license for learning purposes at the very least. There's no doubt that Houdini comes with a steep learning curve but that learning curve is rewarded with creative flexibility. I'm confident that SideFX will continue to make Houdini more 'artist friendly' (I hate that catch all term, but it serves a purpose here) in the longer term. It certainly has the most potential as a single package replacement for XSI. 

If your budget allows for two packages Houdini is a powerful partner to either Maya or C4D. Many in motion design partner Houdini with Cinema 4D but taking Autodesk out of the equation the Maya team have improved many of it's failings in recent releases and Maya 2018 makes a great partner to Houdini too (the Maya team are focusing on workflow for the 2018 release schedule and the benefits of this approach are apparent).

Modo is a solid low cost consideration as a partner to Houdini, it has a really great V-Ray integration and it's far more performant and stable than in years gone by. Full transparency here, I've been a long term alpha/beta tester for Modo, so my opinions are obviously flavoured by this. But Modo is looking far stronger going into the 12 series than it was it the beginning of the 10 series, when it was liable to crash at least once in every session, so view it with fresh eyes. It has three releases each year and you can set up a new 30 day demo with each new version. 

So no definitive answer from me, but hopefully a few useful pointers. ;)


------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to