I have modeling down pretty well in Blender now.  It's superior to even
Softimage (and that's no joke) but it takes the requisite growing pains to
get that far along.

I'm thinking my favorite way forward is Blender for Modeling.  Houdini for
semi-auto UV creation, Rigging, Exporting (and possibly animation) and some
3rd party renderer or game engine for final output.  And (for the time
being) ZBrush or Mudbox for sculpting/painting maybe with Substance
Painter.  All the while taking time out to automate as many repetitious
things as possible using Houdini.

On Wed, Oct 25, 2017 at 9:46 PM, Stefan Kubicek <s...@tidbit-images.com>
wrote:

> There are only two kinds of CG artist in the world: Those who use
> Softimage, and those who never tried.
>
> S
>
> -----Original Message-----
> From: Morten Bartholdy <x...@colorshopvfx.dk>
> Reply-to: "Official Softimage Users Mailing List.
>
>         https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.
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>         <softimage@listproc.autodesk.com>
> To: Official Softimage Users Mailing List.
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> .com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> Subject: Re: Softimage - not going away...
> Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
>
> Amen to that!!
>
> If I knew the people who decided to EOL Soft I would make sure they had
> flat tires for a year.
> If I knew those who designed Maya I would strongly suggest they admit
> themselves to a mental facility.
> Oh, and the ones who decided to EOL Softimage I would also flog with
> wet newspapers for a year.
>
> I read the stories by people who had the bad fortune to have to learn
> Maya earlier and I have to say everything they wrote is true and then
> some. After 3 months+ of everyday Maya punishment I actually only like
> some modeling tools and being able to see layered textures in the
> viewport - the rest is a horrible mess. And our Maya artists are
> blissfully oblivious to how much easier their lives could have been if
> things had been different.
>
>
> Morten
>
>
>
>
> > Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima
> > t...@gmail.com>:
> >
> >
> > I do believe that there is still ton of Softimage people that are
> > pushed
> > into hell of maya that would give a leg to have a chance to work
> > again in
> > Softimage so..  :)
> > ᐧ
> >
> > On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
> > davegsoftimagel...@gmail.com> wrote:
> >
> > > Great work!
> > >
> > > Big high-five for using Softimage still. I do too!
> > > Curious though, how do you handle new employees? Do you only bring
> > > in
> > > people who know Softimage already? I'm just imagining a new
> > > employee
> > > learning your pipeline with EOL software and how they handle that.
> > >
> > >
> > > On 10/24/2017 7:16 AM, Jean-Louis wrote:
> > >
> > > Hi list,
> > >
> > > Softimage still alive and well over here at Digital Golem:
> > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
> > > m.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-
> > > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> > > 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=xNkb2
> > > ahCYupFGKwPqnIZyYQ8bR_QW7V_uRaMaaQW44k&e=
> > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
> > > em.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-
> > > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> > > 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-
> > > lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>
> > >
> > > Cheers,
> > > JL
> > >
> > >
> > > Jean-Louis Billard
> > > -----------------------------------------
> > > *Digital Golem*
> > > BE: +32 (0) 484 263 563
> > > jean-lo...@digitalgolem.com
> > > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
> > > m.com_&d=DwIFaQ&c=76Q6Tcqc-
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> > > IZI7Lxy5elO-n3Ncs30aXU03EcGQdV8Tua6pek&e=
> > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
> > > em.com_&d=DwMFAg&c=76Q6Tcqc-
> > > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> > > 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-
> > > lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
> > > 53 Rue Gustave Huberti
> > > 1030 Brussels
> > > -----------------------------------------
> > >
> > >
> > >
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> > >
> >
> >
> >
> > --
> > Mirko Jankovic
> > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> > mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
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> > cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=
> > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> > mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
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> > cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>*
> >
> > Need to find freelancers fast?
> > www.cgfolio.com
> >
> > Need some help with rendering an Redshift project?
> > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&;
> > d=DwIFaQ&c=76Q6Tcqc-
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