Is it still easier to find Softimage riggers then Houdini riggers? That will change sooner then later.

We switched our entire rendering pipeline to Houdini. Houdini has all the tools we need and more. We can do the equivalent of passes and partitions but they use terms like takes, bundles, ROPs, etc. It's just a little different, but it comes down to pretty much the same thing, but more powerful and more flexible. Our lighters have had a very smooth transition to Houdini. They just needed a couple hours of formation to make them understand the new terminology and workflow. They are pretty much all up & running.

-Mathieu

On 25/10/2017 2:06 PM, Mirko Jankovic wrote:
It is clear to all that sometimes SI will fade away.. simple as that.. Houdini progress is helping that ;) But at the moment lack of all rounded program like that kinda still keeps a lot of people hanging on to SI for daily work especially small team or solo freelancers. Just recently I had a forum chat about Houdini character animation and in a nut shell.. getting good Houdini riggers is nearly impossible mission to start with. They all comment how powerful and all it is but still... simply lacks talent out there, and if you need to get someone to work on the project tomorrow.. hard time. So thinking on switching what part of workflow to switch first from SI to Houdini. Modeling.. they are getting there but still SI is a bit more intuitive especialy taking into account years of being used to it. Rigging already discussed, character animation I guess with nice rigs doable but still.. SI... Rendering.. well passes and partition system in SI.. I mean common SideFX just copy that!!! :)

And finaly lack of time for learning.. I started learning Houdini for 6 times now.. always get interrupted with work and then after days or weeks.. all over again. Also that steep learning curve.. honestly from Maya to Softimage transition was in a week from no use to fully using in projects. Houdini... ugh

But that said.. after H16 and now looking sneak peak H16.5, feeling like unpacking new hardware again and at least have some enthusiasm to get into it. Starting maya each time to do anything feels soo painfull :X
On Wed, Oct 25, 2017 at 7:45 PM, Olivier Jeannel <[email protected] <mailto:[email protected]>> wrote:

    Go Houdini !
    16.5 anounced btw 
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=T1l70B3UbzAwNyYTsjiY0HAswM2rXG5XJ6cqI127NjM&s=Oot2oSoSEpVBokwrp-p0ThMamytj1d8s9tEBzL-vr38&e=
    
<https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=N2Vb-j_1yEG1T7iLmOyceqou2RUR5O3T-54diimY1bs&s=aqjODiL6tOfYklM1tlalzeu6S3ti1FGkrL2LYitI4-w&e=>

    2017-10-25 19:38 GMT+02:00 Jean-Louis <[email protected]
    <mailto:[email protected]>>:

        I wholeheartedly agree, Mathieu, which is why, as I mentioned,
        we also use Houdini and (alas) Maya here. Heck we even have a
        3DSMax seat for the odd freelancer that chooses to use it..!
        We have to have a whole bunch of tools anyway (ZBrush, Modo,
        etc.) because any post-production environment needs the
        flexibility to use the best tool for the job. We’re even
        exploring Blender.

        And yet for now our primary pipeline remains Softimage because
        we simply are so bloody efficient with it (despite it being
        undeveloped for the past 6 years) and we have so much
        accumulated knowledge and tools that are linked to it.

        Our plan is to gradually lay out a parallel Houdini workflow,
        and as we get more comfortable and productive, we will
        eventually migrate over to it.

        JL


        Jean-Louis Billard
        -----------------------------------------
        *Digital Golem*
        BE: +32 (0) 484 263 563
        [email protected] <mailto:[email protected]>
        
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        53 Rue Gustave Huberti
        1030 Brussels
        -----------------------------------------



        On 25 Oct 2017, at 18:16, Mathieu Leclaire
        <[email protected] <mailto:[email protected]>> wrote:

        Hi guys,

        I don't want to crash your rant here and hope you guys don't
        take
        offense to what I have to say. I'm sure you heard this a
        million times
        by now, but if you would allow me to share my perspective:

        I highly recommend you guys move on and learn the other
        softwares. This
        industry and it's technology is changing so fast. Sure
        Softimage now
        still feels like the best option, but soon Softimage won't be
        able to
        handle all the new file formats, new geometry features,
        latest renderers
        will stop being supported, new hardware and operating systems
        won't
        support it, etc. It will eventually become impossible to keep
        up with
        current production needs using that software. If you guys
        don't evolve,
        you will become dinosaurs and you'll have a long way to catch
        up before
        you'll be able to get work again. We work in an industry that
        heavily
        relies on new technologies so we have to evolve with it or
        you end up on
        the outside looking in.

        I understand your frustration. I do. I have gone through it
        all myself.
        But after going through a hard learning curve to become as
        comfortable
        with Houdini as I was with Softimage (and I'm still
        learning), I now
        love Houdini probably more then I ever loved Softimage.

        Trust me, it took me a long time to let it go. We still use
        Softimage a
        lot here at Hybride, but we are slowly migrating out of it.
        We have to
        with all the new requirements in our pipeline with other
        vendors. Now I
        get pissed off when colleagues decide to use Softimage
        instead of doing
        it directly in Houdini or in Maya. Like yourself, they are
        frustrated,
        there's a lot of pressure to deliver in short timelines and
        so they
        prefer not to get out of their comfort zone. But it already
        comes with a
        price to pay. For example, we had a scene that took an hour
        to load in
        Softimage where it loaded in a few seconds in Houdini. That
        means that
        this artist takes about twice the time allocated per shot
        because he's
        too hard headed to switch software. Trust me that supervision
        is putting
        a lot of pressure on that guy to learn Houdini so they don't
        have to
        overcharge for his shots anymore.

        This is just the beginning. It'll get worst and worst in the
        next few
        years and eventually, you'll become like the guy who still
        types on an
        old typewriter instead of using a computer. I know that
        switching feels
        like taking a few steps backwards, but at least you'll be
        able to
        eventually move forward where you are standing still in
        Softimage. I
        hated having to go through all this, but eventually Houdini
        open my eyes
        to a world of new possibilities that never would have been
        available in
        Softimage and I couldn't be happier that I finally made that
        move. Don't
        make the mistake of being too comfortable in your ways of
        working. It'll
        become obsolete sooner then you think. There's a ton of new
        toys out
        there waiting to be discovered. Your ex broke up with you.
        Accept it and
        move on. Sure, you'll date a few girls that will underwhelm
        you at
        first, but you just might find one that will blow your mind
        and change
        your life for the better, but you have to take that leap
        first and give
        it a fair chance.

        That's my rant/recommendation. Now it's on you to decide how
        you want to
        manage your career.

        -Mathieu

        On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
        There are only two kinds of CG artist in the world: Those
        who use
        Softimage, and those who never tried.

        S

        -----Original Message-----
        From: Morten Bartholdy <[email protected]
        <mailto:[email protected]>>
        Reply-to: "Official Softimage Users Mailing List.

        
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        <mailto:[email protected]>>
        To: Official Softimage Users Mailing List.
        
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        .com/forum/#!forum/xsi_list <[email protected]
        <mailto:[email protected]>>
        Subject: Re: Softimage - not going away...
        Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)

        Amen to that!!

        If I knew the people who decided to EOL Soft I would make
        sure they had
        flat tires for a year.
        If I knew those who designed Maya I would strongly suggest
        they admit
        themselves to a mental facility.
        Oh, and the ones who decided to EOL Softimage I would also
        flog with
        wet newspapers for a year.

        I read the stories by people who had the bad fortune to have
        to learn
        Maya earlier and I have to say everything they wrote is true
        and then
        some. After 3 months+ of everyday Maya punishment I actually
        only like
        some modeling tools and being able to see layered textures
        in the
        viewport - the rest is a horrible mess. And our Maya artists are
        blissfully oblivious to how much easier their lives could
        have been if
        things had been different.


        Morten




        Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic
        <mirkoj.anima
        [email protected] <mailto:[email protected]>>:


        I do believe that there is still ton of Softimage people
        that are
        pushed
        into hell of maya that would give a leg to have a chance to
        work
        again in
        Softimage so..  :)
        ᐧ

        On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
        [email protected]
        <mailto:[email protected]>> wrote:

        Great work!

        Big high-five for using Softimage still. I do too!
        Curious though, how do you handle new employees? Do you
        only bring
        in
        people who know Softimage already? I'm just imagining a new
        employee
        learning your pipeline with EOL software and how they
        handle that.


        On 10/24/2017 7:16 AM, Jean-Louis wrote:

        Hi list,

        Softimage still alive and well over here at Digital Golem:
        https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
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        lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>

        Cheers,
        JL


        Jean-Louis Billard
        -----------------------------------------
        *Digital Golem*
        BE: +32 (0) 484 263 563
        [email protected]
        <mailto:[email protected]>
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