Is it still easier to find Softimage riggers then Houdini riggers? That
will change sooner then later.
We switched our entire rendering pipeline to Houdini. Houdini has all
the tools we need and more. We can do the equivalent of passes and
partitions but they use terms like takes, bundles, ROPs, etc. It's just
a little different, but it comes down to pretty much the same thing, but
more powerful and more flexible. Our lighters have had a very smooth
transition to Houdini. They just needed a couple hours of formation to
make them understand the new terminology and workflow. They are pretty
much all up & running.
-Mathieu
On 25/10/2017 2:06 PM, Mirko Jankovic wrote:
It is clear to all that sometimes SI will fade away.. simple as that..
Houdini progress is helping that ;) But at the moment lack of all
rounded program like that kinda still keeps a lot of people hanging on
to SI for daily work especially small team or solo freelancers.
Just recently I had a forum chat about Houdini character animation and
in a nut shell.. getting good Houdini riggers is nearly impossible
mission to start with. They all comment how powerful and all it is but
still... simply lacks talent out there, and if you need to get someone
to work on the project tomorrow.. hard time.
So thinking on switching what part of workflow to switch first from SI
to Houdini.
Modeling.. they are getting there but still SI is a bit more intuitive
especialy taking into account years of being used to it.
Rigging already discussed, character animation I guess with nice rigs
doable but still.. SI...
Rendering.. well passes and partition system in SI.. I mean common
SideFX just copy that!!! :)
And finaly lack of time for learning.. I started learning Houdini for
6 times now.. always get interrupted with work and then after days or
weeks.. all over again.
Also that steep learning curve.. honestly from Maya to Softimage
transition was in a week from no use to fully using in projects.
Houdini... ugh
But that said.. after H16 and now looking sneak peak H16.5, feeling
like unpacking new hardware again and at least have some enthusiasm to
get into it. Starting maya each time to do anything feels soo painfull :X
ᐧ
On Wed, Oct 25, 2017 at 7:45 PM, Olivier Jeannel
<[email protected] <mailto:[email protected]>> wrote:
Go Houdini !
16.5 anounced btw
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2017-10-25 19:38 GMT+02:00 Jean-Louis <[email protected]
<mailto:[email protected]>>:
I wholeheartedly agree, Mathieu, which is why, as I mentioned,
we also use Houdini and (alas) Maya here. Heck we even have a
3DSMax seat for the odd freelancer that chooses to use it..!
We have to have a whole bunch of tools anyway (ZBrush, Modo,
etc.) because any post-production environment needs the
flexibility to use the best tool for the job. We’re even
exploring Blender.
And yet for now our primary pipeline remains Softimage because
we simply are so bloody efficient with it (despite it being
undeveloped for the past 6 years) and we have so much
accumulated knowledge and tools that are linked to it.
Our plan is to gradually lay out a parallel Houdini workflow,
and as we get more comfortable and productive, we will
eventually migrate over to it.
JL
Jean-Louis Billard
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-----------------------------------------
On 25 Oct 2017, at 18:16, Mathieu Leclaire
<[email protected] <mailto:[email protected]>> wrote:
Hi guys,
I don't want to crash your rant here and hope you guys don't
take
offense to what I have to say. I'm sure you heard this a
million times
by now, but if you would allow me to share my perspective:
I highly recommend you guys move on and learn the other
softwares. This
industry and it's technology is changing so fast. Sure
Softimage now
still feels like the best option, but soon Softimage won't be
able to
handle all the new file formats, new geometry features,
latest renderers
will stop being supported, new hardware and operating systems
won't
support it, etc. It will eventually become impossible to keep
up with
current production needs using that software. If you guys
don't evolve,
you will become dinosaurs and you'll have a long way to catch
up before
you'll be able to get work again. We work in an industry that
heavily
relies on new technologies so we have to evolve with it or
you end up on
the outside looking in.
I understand your frustration. I do. I have gone through it
all myself.
But after going through a hard learning curve to become as
comfortable
with Houdini as I was with Softimage (and I'm still
learning), I now
love Houdini probably more then I ever loved Softimage.
Trust me, it took me a long time to let it go. We still use
Softimage a
lot here at Hybride, but we are slowly migrating out of it.
We have to
with all the new requirements in our pipeline with other
vendors. Now I
get pissed off when colleagues decide to use Softimage
instead of doing
it directly in Houdini or in Maya. Like yourself, they are
frustrated,
there's a lot of pressure to deliver in short timelines and
so they
prefer not to get out of their comfort zone. But it already
comes with a
price to pay. For example, we had a scene that took an hour
to load in
Softimage where it loaded in a few seconds in Houdini. That
means that
this artist takes about twice the time allocated per shot
because he's
too hard headed to switch software. Trust me that supervision
is putting
a lot of pressure on that guy to learn Houdini so they don't
have to
overcharge for his shots anymore.
This is just the beginning. It'll get worst and worst in the
next few
years and eventually, you'll become like the guy who still
types on an
old typewriter instead of using a computer. I know that
switching feels
like taking a few steps backwards, but at least you'll be
able to
eventually move forward where you are standing still in
Softimage. I
hated having to go through all this, but eventually Houdini
open my eyes
to a world of new possibilities that never would have been
available in
Softimage and I couldn't be happier that I finally made that
move. Don't
make the mistake of being too comfortable in your ways of
working. It'll
become obsolete sooner then you think. There's a ton of new
toys out
there waiting to be discovered. Your ex broke up with you.
Accept it and
move on. Sure, you'll date a few girls that will underwhelm
you at
first, but you just might find one that will blow your mind
and change
your life for the better, but you have to take that leap
first and give
it a fair chance.
That's my rant/recommendation. Now it's on you to decide how
you want to
manage your career.
-Mathieu
On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
There are only two kinds of CG artist in the world: Those
who use
Softimage, and those who never tried.
S
-----Original Message-----
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.com/forum/#!forum/xsi_list <[email protected]
<mailto:[email protected]>>
Subject: Re: Softimage - not going away...
Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
Amen to that!!
If I knew the people who decided to EOL Soft I would make
sure they had
flat tires for a year.
If I knew those who designed Maya I would strongly suggest
they admit
themselves to a mental facility.
Oh, and the ones who decided to EOL Softimage I would also
flog with
wet newspapers for a year.
I read the stories by people who had the bad fortune to have
to learn
Maya earlier and I have to say everything they wrote is true
and then
some. After 3 months+ of everyday Maya punishment I actually
only like
some modeling tools and being able to see layered textures
in the
viewport - the rest is a horrible mess. And our Maya artists are
blissfully oblivious to how much easier their lives could
have been if
things had been different.
Morten
Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic
<mirkoj.anima
[email protected] <mailto:[email protected]>>:
I do believe that there is still ton of Softimage people
that are
pushed
into hell of maya that would give a leg to have a chance to
work
again in
Softimage so.. :)
ᐧ
On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
[email protected]
<mailto:[email protected]>> wrote:
Great work!
Big high-five for using Softimage still. I do too!
Curious though, how do you handle new employees? Do you
only bring
in
people who know Softimage already? I'm just imagining a new
employee
learning your pipeline with EOL software and how they
handle that.
On 10/24/2017 7:16 AM, Jean-Louis wrote:
Hi list,
Softimage still alive and well over here at Digital Golem:
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Cheers,
JL
Jean-Louis Billard
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