Go Houdini ! 16.5 anounced btw https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=N2Vb-j_1yEG1T7iLmOyceqou2RUR5O3T-54diimY1bs&s=aqjODiL6tOfYklM1tlalzeu6S3ti1FGkrL2LYitI4-w&e=
2017-10-25 19:38 GMT+02:00 Jean-Louis <[email protected]>: > I wholeheartedly agree, Mathieu, which is why, as I mentioned, we also use > Houdini and (alas) Maya here. Heck we even have a 3DSMax seat for the odd > freelancer that chooses to use it..! We have to have a whole bunch of tools > anyway (ZBrush, Modo, etc.) because any post-production environment needs > the flexibility to use the best tool for the job. We’re even exploring > Blender. > > And yet for now our primary pipeline remains Softimage because we simply > are so bloody efficient with it (despite it being undeveloped for the past > 6 years) and we have so much accumulated knowledge and tools that are > linked to it. > > Our plan is to gradually lay out a parallel Houdini workflow, and as we > get more comfortable and productive, we will eventually migrate over to it. > > JL > > > Jean-Louis Billard > ----------------------------------------- > *Digital Golem* > BE: +32 (0) 484 263 563 > [email protected] > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=N2Vb-j_1yEG1T7iLmOyceqou2RUR5O3T-54diimY1bs&s=dcSnxB8b8AtLCAAv8Fza9GNv5ehSMqzL8OUREOwd3Kg&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jGzcZVMqPVkiwBiJAr8VBnHWy2LBY9c4vieaDAZEO3s&s=pExMpTnU5hd-mwkiyg-rUYyrcMLHttaCLDguKv1bCXA&e=> > 53 Rue Gustave Huberti > 1030 Brussels > ----------------------------------------- > > > > On 25 Oct 2017, at 18:16, Mathieu Leclaire <[email protected]> wrote: > > Hi guys, > > I don't want to crash your rant here and hope you guys don't take > offense to what I have to say. I'm sure you heard this a million times > by now, but if you would allow me to share my perspective: > > I highly recommend you guys move on and learn the other softwares. This > industry and it's technology is changing so fast. Sure Softimage now > still feels like the best option, but soon Softimage won't be able to > handle all the new file formats, new geometry features, latest renderers > will stop being supported, new hardware and operating systems won't > support it, etc. It will eventually become impossible to keep up with > current production needs using that software. If you guys don't evolve, > you will become dinosaurs and you'll have a long way to catch up before > you'll be able to get work again. We work in an industry that heavily > relies on new technologies so we have to evolve with it or you end up on > the outside looking in. > > I understand your frustration. I do. I have gone through it all myself. > But after going through a hard learning curve to become as comfortable > with Houdini as I was with Softimage (and I'm still learning), I now > love Houdini probably more then I ever loved Softimage. > > Trust me, it took me a long time to let it go. We still use Softimage a > lot here at Hybride, but we are slowly migrating out of it. We have to > with all the new requirements in our pipeline with other vendors. Now I > get pissed off when colleagues decide to use Softimage instead of doing > it directly in Houdini or in Maya. Like yourself, they are frustrated, > there's a lot of pressure to deliver in short timelines and so they > prefer not to get out of their comfort zone. But it already comes with a > price to pay. For example, we had a scene that took an hour to load in > Softimage where it loaded in a few seconds in Houdini. That means that > this artist takes about twice the time allocated per shot because he's > too hard headed to switch software. Trust me that supervision is putting > a lot of pressure on that guy to learn Houdini so they don't have to > overcharge for his shots anymore. > > This is just the beginning. It'll get worst and worst in the next few > years and eventually, you'll become like the guy who still types on an > old typewriter instead of using a computer. I know that switching feels > like taking a few steps backwards, but at least you'll be able to > eventually move forward where you are standing still in Softimage. I > hated having to go through all this, but eventually Houdini open my eyes > to a world of new possibilities that never would have been available in > Softimage and I couldn't be happier that I finally made that move. Don't > make the mistake of being too comfortable in your ways of working. It'll > become obsolete sooner then you think. There's a ton of new toys out > there waiting to be discovered. Your ex broke up with you. Accept it and > move on. Sure, you'll date a few girls that will underwhelm you at > first, but you just might find one that will blow your mind and change > your life for the better, but you have to take that leap first and give > it a fair chance. > > That's my rant/recommendation. Now it's on you to decide how you want to > manage your career. > > -Mathieu > > On 25/10/2017 10:46 AM, Stefan Kubicek wrote: > > There are only two kinds of CG artist in the world: Those who use > Softimage, and those who never tried. > > S > > -----Original Message----- > From: Morten Bartholdy <[email protected]> > Reply-to: "Official Softimage Users Mailing List. > > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups. > google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc- > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM > srMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s= > QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e=" > > <[email protected]> > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https- > 3A__groups.google&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_ > IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m= > QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s= > NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e= > .com/forum/#!forum/xsi_list <[email protected]> > Subject: Re: Softimage - not going away... > Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST) > > Amen to that!! > > If I knew the people who decided to EOL Soft I would make sure they had > flat tires for a year. > If I knew those who designed Maya I would strongly suggest they admit > themselves to a mental facility. > Oh, and the ones who decided to EOL Softimage I would also flog with > wet newspapers for a year. > > I read the stories by people who had the bad fortune to have to learn > Maya earlier and I have to say everything they wrote is true and then > some. After 3 months+ of everyday Maya punishment I actually only like > some modeling tools and being able to see layered textures in the > viewport - the rest is a horrible mess. And our Maya artists are > blissfully oblivious to how much easier their lives could have been if > things had been different. > > > Morten > > > > > Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima > [email protected]>: > > > I do believe that there is still ton of Softimage people that are > pushed > into hell of maya that would give a leg to have a chance to work > again in > Softimage so.. :) > ᐧ > > On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage < > [email protected]> wrote: > > Great work! > > Big high-five for using Softimage still. I do too! > Curious though, how do you handle new employees? Do you only bring > in > people who know Softimage already? I'm just imagining a new > employee > learning your pipeline with EOL software and how they handle that. > > > On 10/24/2017 7:16 AM, Jean-Louis wrote: > > Hi list, > > Softimage still alive and well over here at Digital Golem: > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole > m.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc- > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P > 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=xNkb2 > ahCYupFGKwPqnIZyYQ8bR_QW7V_uRaMaaQW44k&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol > em.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc- > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P > 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO- > lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=> > > Cheers, > JL > > > Jean-Louis Billard > ----------------------------------------- > *Digital Golem* > BE: +32 (0) 484 263 563 > [email protected] > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole > m.com_&d=DwIFaQ&c=76Q6Tcqc- > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P > 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0_YH6 > IZI7Lxy5elO-n3Ncs30aXU03EcGQdV8Tua6pek&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol > em.com_&d=DwMFAg&c=76Q6Tcqc- > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P > 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO- > lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=> > 53 Rue Gustave Huberti > 1030 Brussels > ----------------------------------------- > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected]. > com with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected]. > com > with "unsubscribe" in the subject, and reply to confirm. > > > > -- > Mirko Jankovic > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_ > mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc- > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j > VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S > cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_ > mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc- > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j > VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=0piQpz03S > cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>* > > Need to find freelancers fast? > www.cgfolio.com > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jGzcZVMqPVkiwBiJAr8VBnHWy2LBY9c4vieaDAZEO3s&s=qGp7XFvJSPRRhDb_-L8hqHvUvedkbuguoc1VuPVfYZk&e=> > > Need some help with rendering an Redshift project? > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_& > d=DwIFaQ&c=76Q6Tcqc- > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j > VMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=Pu- > kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e= > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > m with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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