Go Houdini !
16.5 anounced btw 
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2017-10-25 19:38 GMT+02:00 Jean-Louis <[email protected]>:

> I wholeheartedly agree, Mathieu, which is why, as I mentioned, we also use
> Houdini and (alas) Maya here. Heck we even have a 3DSMax seat for the odd
> freelancer that chooses to use it..! We have to have a whole bunch of tools
> anyway (ZBrush, Modo, etc.) because any post-production environment needs
> the flexibility to use the best tool for the job. We’re even exploring
> Blender.
>
> And yet for now our primary pipeline remains Softimage because we simply
> are so bloody efficient with it (despite it being undeveloped for the past
> 6 years) and we have so much accumulated knowledge and tools that are
> linked to it.
>
> Our plan is to gradually lay out a parallel Houdini workflow, and as we
> get more comfortable and productive, we will eventually migrate over to it.
>
> JL
>
>
> Jean-Louis Billard
> -----------------------------------------
> *Digital Golem*
> BE: +32 (0) 484 263 563
> [email protected]
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>
>
> On 25 Oct 2017, at 18:16, Mathieu Leclaire <[email protected]> wrote:
>
> Hi guys,
>
> I don't want to crash your rant here and hope you guys don't take
> offense to what I have to say. I'm sure you heard this a million times
> by now, but if you would allow me to share my perspective:
>
> I highly recommend you guys move on and learn the other softwares. This
> industry and it's technology is changing so fast. Sure Softimage now
> still feels like the best option, but soon Softimage won't be able to
> handle all the new file formats, new geometry features, latest renderers
> will stop being supported, new hardware and operating systems won't
> support it, etc. It will eventually become impossible to keep up with
> current production needs using that software. If you guys don't evolve,
> you will become dinosaurs and you'll have a long way to catch up before
> you'll be able to get work again. We work in an industry that heavily
> relies on new technologies so we have to evolve with it or you end up on
> the outside looking in.
>
> I understand your frustration. I do. I have gone through it all myself.
> But after going through a hard learning curve to become as comfortable
> with Houdini as I was with Softimage (and I'm still learning), I now
> love Houdini probably more then I ever loved Softimage.
>
> Trust me, it took me a long time to let it go. We still use Softimage a
> lot here at Hybride, but we are slowly migrating out of it. We have to
> with all the new requirements in our pipeline with other vendors. Now I
> get pissed off when colleagues decide to use Softimage instead of doing
> it directly in Houdini or in Maya. Like yourself, they are frustrated,
> there's a lot of pressure to deliver in short timelines and so they
> prefer not to get out of their comfort zone. But it already comes with a
> price to pay. For example, we had a scene that took an hour to load in
> Softimage where it loaded in a few seconds in Houdini. That means that
> this artist takes about twice the time allocated per shot because he's
> too hard headed to switch software. Trust me that supervision is putting
> a lot of pressure on that guy to learn Houdini so they don't have to
> overcharge for his shots anymore.
>
> This is just the beginning. It'll get worst and worst in the next few
> years and eventually, you'll become like the guy who still types on an
> old typewriter instead of using a computer. I know that switching feels
> like taking a few steps backwards, but at least you'll be able to
> eventually move forward where you are standing still in Softimage. I
> hated having to go through all this, but eventually Houdini open my eyes
> to a world of new possibilities that never would have been available in
> Softimage and I couldn't be happier that I finally made that move. Don't
> make the mistake of being too comfortable in your ways of working. It'll
> become obsolete sooner then you think. There's a ton of new toys out
> there waiting to be discovered. Your ex broke up with you. Accept it and
> move on. Sure, you'll date a few girls that will underwhelm you at
> first, but you just might find one that will blow your mind and change
> your life for the better, but you have to take that leap first and give
> it a fair chance.
>
> That's my rant/recommendation. Now it's on you to decide how you want to
> manage your career.
>
> -Mathieu
>
> On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
>
> There are only two kinds of CG artist in the world: Those who use
> Softimage, and those who never tried.
>
> S
>
> -----Original Message-----
> From: Morten Bartholdy <[email protected]>
> Reply-to: "Official Softimage Users Mailing List.
>
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> To: Official Softimage Users Mailing List.
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> .com/forum/#!forum/xsi_list <[email protected]>
> Subject: Re: Softimage - not going away...
> Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
>
> Amen to that!!
>
> If I knew the people who decided to EOL Soft I would make sure they had
> flat tires for a year.
> If I knew those who designed Maya I would strongly suggest they admit
> themselves to a mental facility.
> Oh, and the ones who decided to EOL Softimage I would also flog with
> wet newspapers for a year.
>
> I read the stories by people who had the bad fortune to have to learn
> Maya earlier and I have to say everything they wrote is true and then
> some. After 3 months+ of everyday Maya punishment I actually only like
> some modeling tools and being able to see layered textures in the
> viewport - the rest is a horrible mess. And our Maya artists are
> blissfully oblivious to how much easier their lives could have been if
> things had been different.
>
>
> Morten
>
>
>
>
> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima
> [email protected]>:
>
>
> I do believe that there is still ton of Softimage people that are
> pushed
> into hell of maya that would give a leg to have a chance to work
> again in
> Softimage so..  :)
> ᐧ
>
> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
> [email protected]> wrote:
>
> Great work!
>
> Big high-five for using Softimage still. I do too!
> Curious though, how do you handle new employees? Do you only bring
> in
> people who know Softimage already? I'm just imagining a new
> employee
> learning your pipeline with EOL software and how they handle that.
>
>
> On 10/24/2017 7:16 AM, Jean-Louis wrote:
>
> Hi list,
>
> Softimage still alive and well over here at Digital Golem:
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
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> Cheers,
> JL
>
>
> Jean-Louis Billard
> -----------------------------------------
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