Two or three years back I considered another software as a replacement for XSI. 
You can do that and be on the safe side, because everyone else will use 
something else than Softimage. If you have to rely on a career as an employed 
artist you should do it instantly. Don't waste time. No one can compete in a 
jobmarket  with outdated tools. If you are independent, it's an entirely 
different story.

You can work with XSI now, be productive and went further for many years to 
come. The success to use XSI in the future for us ppl will depend strongly how 
we will able to manage our pipeline. Can you fix problems with licensing or OS 
related things without TDs and IT? If you're non-tech, can you fix problems 
without help from developers? I can handle that and I chose to stick with XSI.
I think the difficult part of using it is not to work with something rare or 
exotic like Softimage is nowadays. It's still superior to Maya and 3dsmax, so 
there is no problem in my daily work. But you will need to keep it working 
together: applications, OS, hardware, network, licensing. Those problems will 
perhaps become harder to solve.

Sven


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Mathieu Leclaire
Sent: Wednesday, October 25, 2017 6:17 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Gb_Emr-HzoGjo5ki4TWNZ69vBhKhDEZTSDucMra7Qtk&s=UWI2gpHt4EfUs71Vjr7YUWpAylTHY1Scp10j8Dw5y30&e=
Subject: Re: Softimage - not going away...

Hi guys,

I don't want to crash your rant here and hope you guys don't take offense to 
what I have to say. I'm sure you heard this a million times by now, but if you 
would allow me to share my perspective:

I highly recommend you guys move on and learn the other softwares. This 
industry and it's technology is changing so fast. Sure Softimage now still 
feels like the best option, but soon Softimage won't be able to handle all the 
new file formats, new geometry features, latest renderers will stop being 
supported, new hardware and operating systems won't support it, etc. It will 
eventually become impossible to keep up with current production needs using 
that software. If you guys don't evolve, you will become dinosaurs and you'll 
have a long way to catch up before you'll be able to get work again. We work in 
an industry that heavily relies on new technologies so we have to evolve with 
it or you end up on the outside looking in.

I understand your frustration. I do. I have gone through it all myself. 
But after going through a hard learning curve to become as comfortable with 
Houdini as I was with Softimage (and I'm still learning), I now love Houdini 
probably more then I ever loved Softimage.

Trust me, it took me a long time to let it go. We still use Softimage a lot 
here at Hybride, but we are slowly migrating out of it. We have to with all the 
new requirements in our pipeline with other vendors. Now I get pissed off when 
colleagues decide to use Softimage instead of doing it directly in Houdini or 
in Maya. Like yourself, they are frustrated, there's a lot of pressure to 
deliver in short timelines and so they prefer not to get out of their comfort 
zone. But it already comes with a price to pay. For example, we had a scene 
that took an hour to load in Softimage where it loaded in a few seconds in 
Houdini. That means that this artist takes about twice the time allocated per 
shot because he's too hard headed to switch software. Trust me that supervision 
is putting a lot of pressure on that guy to learn Houdini so they don't have to 
overcharge for his shots anymore.

This is just the beginning. It'll get worst and worst in the next few years and 
eventually, you'll become like the guy who still types on an old typewriter 
instead of using a computer. I know that switching feels like taking a few 
steps backwards, but at least you'll be able to eventually move forward where 
you are standing still in Softimage. I hated having to go through all this, but 
eventually Houdini open my eyes to a world of new possibilities that never 
would have been available in Softimage and I couldn't be happier that I finally 
made that move. Don't make the mistake of being too comfortable in your ways of 
working. It'll become obsolete sooner then you think. There's a ton of new toys 
out there waiting to be discovered. Your ex broke up with you. Accept it and 
move on. Sure, you'll date a few girls that will underwhelm you at first, but 
you just might find one that will blow your mind and change your life for the 
better, but you have to take that leap first and give it a fair chance.

That's my rant/recommendation. Now it's on you to decide how you want to manage 
your career.

-Mathieu

On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
> There are only two kinds of CG artist in the world: Those who use 
> Softimage, and those who never tried.
>
> S
>
> -----Original Message-----
> From: Morten Bartholdy <[email protected]>
> Reply-to: "Official Softimage Users Mailing List.
>
>       
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e=";
>
>       <[email protected]>
> To: Official Softimage Users Mailing List.
>          
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=D
> wIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ52
> 9RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQe
> JQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
> .com/forum/#!forum/xsi_list <[email protected]>
> Subject: Re: Softimage - not going away...
> Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
>
> Amen to that!!
>
> If I knew the people who decided to EOL Soft I would make sure they 
> had flat tires for a year.
> If I knew those who designed Maya I would strongly suggest they admit 
> themselves to a mental facility.
> Oh, and the ones who decided to EOL Softimage I would also flog with 
> wet newspapers for a year.
>
> I read the stories by people who had the bad fortune to have to learn 
> Maya earlier and I have to say everything they wrote is true and then 
> some. After 3 months+ of everyday Maya punishment I actually only like 
> some modeling tools and being able to see layered textures in the 
> viewport - the rest is a horrible mess. And our Maya artists are 
> blissfully oblivious to how much easier their lives could have been if 
> things had been different.
>
>
> Morten
>
>
>
>
>> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima
>> [email protected]>:
>>
>>
>> I do believe that there is still ton of Softimage people that are 
>> pushed into hell of maya that would give a leg to have a chance to 
>> work again in Softimage so..  :) ᐧ
>>
>> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage < 
>> [email protected]> wrote:
>>
>>> Great work!
>>>
>>> Big high-five for using Softimage still. I do too!
>>> Curious though, how do you handle new employees? Do you only bring 
>>> in people who know Softimage already? I'm just imagining a new 
>>> employee learning your pipeline with EOL software and how they 
>>> handle that.
>>>
>>>
>>> On 10/24/2017 7:16 AM, Jean-Louis wrote:
>>>
>>> Hi list,
>>>
>>> Softimage still alive and well over here at Digital Golem:
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
>>> m.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-
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>>>
>>> Cheers,
>>> JL
>>>
>>>
>>> Jean-Louis Billard
>>> -----------------------------------------
>>> *Digital Golem*
>>> BE: +32 (0) 484 263 563
>>> [email protected]
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
>>> m.com_&d=DwIFaQ&c=76Q6Tcqc-
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>>> lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
>>> 53 Rue Gustave Huberti
>>> 1030 Brussels
>>> -----------------------------------------
>>>
>>>
>>>
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>>
>>
>> --
>> Mirko Jankovic
>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
>> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
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>> kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=
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