A bit OT but is anyone giving akeytsu a go? I played with it yesterday, and
feels simple and fast!!


On Wed, 25 Oct 2017 at 21:38, Jordi Bares <[email protected]> wrote:

> I will suggest, like it has been mentioned, that you take a hard cold look
> at what it is at stake… your family? Your company?
>
> Make sure you don’t get run over by the competition..
>
> And good luck
> jb
>
>
> > On 25 Oct 2017, at 20:10, Sven Constable <[email protected]>
> wrote:
> >
> > Two or three years back I considered another software as a replacement
> for XSI. You can do that and be on the safe side, because everyone else
> will use something else than Softimage. If you have to rely on a career as
> an employed artist you should do it instantly. Don't waste time. No one can
> compete in a jobmarket  with outdated tools. If you are independent, it's
> an entirely different story.
> >
> > You can work with XSI now, be productive and went further for many years
> to come. The success to use XSI in the future for us ppl will depend
> strongly how we will able to manage our pipeline. Can you fix problems with
> licensing or OS related things without TDs and IT? If you're non-tech, can
> you fix problems without help from developers? I can handle that and I
> chose to stick with XSI.
> > I think the difficult part of using it is not to work with something
> rare or exotic like Softimage is nowadays. It's still superior to Maya and
> 3dsmax, so there is no problem in my daily work. But you will need to keep
> it working together: applications, OS, hardware, network, licensing. Those
> problems will perhaps become harder to solve.
> >
> > Sven
> >
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of Mathieu Leclaire
> > Sent: Wednesday, October 25, 2017 6:17 PM
> > To: Official Softimage Users Mailing List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Gb_Emr-HzoGjo5ki4TWNZ69vBhKhDEZTSDucMra7Qtk&s=UWI2gpHt4EfUs71Vjr7YUWpAylTHY1Scp10j8Dw5y30&e=
> > Subject: Re: Softimage - not going away...
> >
> > Hi guys,
> >
> > I don't want to crash your rant here and hope you guys don't take
> offense to what I have to say. I'm sure you heard this a million times by
> now, but if you would allow me to share my perspective:
> >
> > I highly recommend you guys move on and learn the other softwares. This
> industry and it's technology is changing so fast. Sure Softimage now still
> feels like the best option, but soon Softimage won't be able to handle all
> the new file formats, new geometry features, latest renderers will stop
> being supported, new hardware and operating systems won't support it, etc.
> It will eventually become impossible to keep up with current production
> needs using that software. If you guys don't evolve, you will become
> dinosaurs and you'll have a long way to catch up before you'll be able to
> get work again. We work in an industry that heavily relies on new
> technologies so we have to evolve with it or you end up on the outside
> looking in.
> >
> > I understand your frustration. I do. I have gone through it all myself.
> > But after going through a hard learning curve to become as comfortable
> with Houdini as I was with Softimage (and I'm still learning), I now love
> Houdini probably more then I ever loved Softimage.
> >
> > Trust me, it took me a long time to let it go. We still use Softimage a
> lot here at Hybride, but we are slowly migrating out of it. We have to with
> all the new requirements in our pipeline with other vendors. Now I get
> pissed off when colleagues decide to use Softimage instead of doing it
> directly in Houdini or in Maya. Like yourself, they are frustrated, there's
> a lot of pressure to deliver in short timelines and so they prefer not to
> get out of their comfort zone. But it already comes with a price to pay.
> For example, we had a scene that took an hour to load in Softimage where it
> loaded in a few seconds in Houdini. That means that this artist takes about
> twice the time allocated per shot because he's too hard headed to switch
> software. Trust me that supervision is putting a lot of pressure on that
> guy to learn Houdini so they don't have to overcharge for his shots anymore.
> >
> > This is just the beginning. It'll get worst and worst in the next few
> years and eventually, you'll become like the guy who still types on an old
> typewriter instead of using a computer. I know that switching feels like
> taking a few steps backwards, but at least you'll be able to eventually
> move forward where you are standing still in Softimage. I hated having to
> go through all this, but eventually Houdini open my eyes to a world of new
> possibilities that never would have been available in Softimage and I
> couldn't be happier that I finally made that move. Don't make the mistake
> of being too comfortable in your ways of working. It'll become obsolete
> sooner then you think. There's a ton of new toys out there waiting to be
> discovered. Your ex broke up with you. Accept it and move on. Sure, you'll
> date a few girls that will underwhelm you at first, but you just might find
> one that will blow your mind and change your life for the better, but you
> have to take that leap first and give it a fair chance.
> >
> > That's my rant/recommendation. Now it's on you to decide how you want to
> manage your career.
> >
> > -Mathieu
> >
> > On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
> >> There are only two kinds of CG artist in the world: Those who use
> >> Softimage, and those who never tried.
> >>
> >> S
> >>
> >> -----Original Message-----
> >> From: Morten Bartholdy <[email protected]>
> >> Reply-to: "Official Softimage Users Mailing List.
> >>
> >>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e=
> "
> >>
> >>      <[email protected]>
> >> To: Official Softimage Users Mailing List.
> >>
> >> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=D
> >> wIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ52
> >> 9RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQe
> >> JQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
> >> .com/forum/#!forum/xsi_list <[email protected]>
> >> Subject: Re: Softimage - not going away...
> >> Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
> >>
> >> Amen to that!!
> >>
> >> If I knew the people who decided to EOL Soft I would make sure they
> >> had flat tires for a year.
> >> If I knew those who designed Maya I would strongly suggest they admit
> >> themselves to a mental facility.
> >> Oh, and the ones who decided to EOL Softimage I would also flog with
> >> wet newspapers for a year.
> >>
> >> I read the stories by people who had the bad fortune to have to learn
> >> Maya earlier and I have to say everything they wrote is true and then
> >> some. After 3 months+ of everyday Maya punishment I actually only like
> >> some modeling tools and being able to see layered textures in the
> >> viewport - the rest is a horrible mess. And our Maya artists are
> >> blissfully oblivious to how much easier their lives could have been if
> >> things had been different.
> >>
> >>
> >> Morten
> >>
> >>
> >>
> >>
> >>> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima
> >>> [email protected]>:
> >>>
> >>>
> >>> I do believe that there is still ton of Softimage people that are
> >>> pushed into hell of maya that would give a leg to have a chance to
> >>> work again in Softimage so..  :) ᐧ
> >>>
> >>> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
> >>> [email protected]> wrote:
> >>>
> >>>> Great work!
> >>>>
> >>>> Big high-five for using Softimage still. I do too!
> >>>> Curious though, how do you handle new employees? Do you only bring
> >>>> in people who know Softimage already? I'm just imagining a new
> >>>> employee learning your pipeline with EOL software and how they
> >>>> handle that.
> >>>>
> >>>>
> >>>> On 10/24/2017 7:16 AM, Jean-Louis wrote:
> >>>>
> >>>> Hi list,
> >>>>
> >>>> Softimage still alive and well over here at Digital Golem:
> >>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
> >>>> m.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-
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> >>>> 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=xNkb2
> >>>> ahCYupFGKwPqnIZyYQ8bR_QW7V_uRaMaaQW44k&e=
> >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
> >>>> em.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-
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> >>>> lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>
> >>>>
> >>>> Cheers,
> >>>> JL
> >>>>
> >>>>
> >>>> Jean-Louis Billard
> >>>> -----------------------------------------
> >>>> *Digital Golem*
> >>>> BE: +32 (0) 484 263 563
> >>>> [email protected]
> >>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole
> >>>> m.com_&d=DwIFaQ&c=76Q6Tcqc-
> >>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
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> >>>> IZI7Lxy5elO-n3Ncs30aXU03EcGQdV8Tua6pek&e=
> >>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
> >>>> em.com_&d=DwMFAg&c=76Q6Tcqc-
> >>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> >>>> 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-
> >>>> lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
> >>>> 53 Rue Gustave Huberti
> >>>> 1030 Brussels
> >>>> -----------------------------------------
> >>>>
> >>>>
> >>>>
> >>>> ------
> >>>> Softimage Mailing List.
> >>>> To unsubscribe, send a mail to [email protected].
> >>>> com with "unsubscribe" in the subject, and reply to confirm.
> >>>>
> >>>>
> >>>>
> >>>> ------
> >>>> Softimage Mailing List.
> >>>> To unsubscribe, send a mail to [email protected].
> >>>> com
> >>>> with "unsubscribe" in the subject, and reply to confirm.
> >>>>
> >>>
> >>>
> >>> --
> >>> Mirko Jankovic
> >>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> >>> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
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> >>> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=
> >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> >>> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
> >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0j
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> >>> cpiX79OmxIHjrJ70J7s7ykNjCF2qnro2oE&e=>*
> >>>
> >>> Need to find freelancers fast?
> >>> www.cgfolio.com
> >>>
> >>> Need some help with rendering an Redshift project?
> >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&;
> >>> d=DwIFaQ&c=76Q6Tcqc-
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> >>> kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=
> >>> ------
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> >
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