I should have mentioned I am on Maya 2016 SP6, due to collaborative 
compatibility requirements. I think I am looking forward to switching to 2018...

MB


> Den 1. februar 2018 klokken 11:35 skrev Martin Yara <[email protected]>:
> 
> 
> No you're not the only one. And that's one of the main reasons why I work
> in Softimage when I can, before exporting to Maya and get crazy again.
> 
> Maya has had these problems since forever. Maya 2016 Extension 2 was
> supposed to fix this selection problem, and in that moment after reading
> the news I though, finally ! we will be able to select what we actually
> want to select ! Which is ironic considering how may years of development
> this software has, but so far I've noticed that it is just a little better
> than before.
> 
> I haven't had problems like yours at object level, but in component level,
> yes. A lot. It doesn't let me select some components and select a near one.
> Sometimes I have to try quite a few times to select a simple point.
> Another similar problem is that Multi-cut sometimes doesn't let me select a
> point to add an edge. It just doesn't let me click. So I have to use the
> old split edge tool that isn't anywhere anymore in the GUI but you can call
> it by command. And although it isn't as fancy as Multi-cut, at least it
> does what I want all the time. Add an edge !
> 
> The tweak mode is also a nightmare. Probably 5 out of 10 times it doesn't
> select the point I want, or doesn't select anything at all. Oh I miss
> Softimage's M key.
> 
> Martin
> 
> 
> 
> On Thu, Feb 1, 2018 at 7:19 PM, Morten Bartholdy <[email protected]>
> wrote:
> 
> > Am I the only one being seriously annoyed by the seeming inaccuracy of
> > selection of items in Maya viewports?
> >
> > I click directly on geometry with plenty of screenspace around, and Maya
> > selects an adjacent object. Orbit a bit and dolly in, try again - Maya
> > selects another irrelevant adjacent object. Click elsewhere on object I
> > want to select, and finally I get to select it. WTF were they thinking?
> >
> > I find myself selecting adjacent objects and rig elements, making quick
> > selection sets (so I can quickly find and unhide them again) and hiding
> > them, just to select one particular object. Needless to say it is a massive
> > waste of time.
> >
> > Is there a reason behind this madness or is is something like depth
> > sorting inaccuracy or what??
> >
> >
> > Morten
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