Joint priority, IK Handle priority really tick me off in Maya.
I have a toggle MEL script bound to a hotkey for that kind of thing.

I am used to the gesture based rmb left, right, up etc... now, but have
still bound U,I and O as Face, Edge and Point select. Q gets bound to the
Object Select Command I believe, as the default sometimes has had issues
for me with clearing the previous selection mode completely.   The
rebinding doesn't replace any crucial Maya hotkeys I've ever used.

I also find I tend to use Ctrl 1 a lot to isolate things when preforming
complex multi selections, or use the show menu.

Ahh Maya... Breathe in.... Hold, Breathe Out.

Ujjayi Breathing for Maya Users


On Fri, Feb 2, 2018 at 2:53 AM, Anto Matkovic <> wrote:

> Could be something with selection priority, considering that you mentioned
> the rig in scene. If there is joint somewhere, it will shows its priority
> somehow in that way. However I wouldn't suggest you to play with
> preferences related to selection priority, as one particular option could
> create problems with who-knows-what-else.
> One 'typically Maya' workaround could be switching into vertex component
> mode with marque selection, selecting overlapping objects from there, and
> going back to object mode - or, just forget the view-port and use the
> Outliner. That said, it has to be f8 component mode. Component mode from
> marking menu is different thing, with own set of rules and problems.
> That unbelievably over-complicated and still not competitive selection to
> other app is sort of Maya tradition, don't believe it has anything with
> consumer graphic cards.
> Perhaps only one selection preference that worth to change ( and it's
> harmless), is smaller 'tweak dead space', to avoid unwanted selections of
> vertices in tweak mode.
> Regrading Maya 2016, this is last qt4 version, everything above is less
> stable and even more 'mad'. 2018 fixed some old problems but also
> introduced a set of new, like corrupted meshes with some sculpting brushes.
> As Myara said, unless you just need features like Time Editor - your best
> upgrade is Maya 2016.5 or like.
> ------------------------------
> *From:* Morten Bartholdy <>
> *To:* "Userlist, Softimage" <>
> *Sent:* Thursday, February 1, 2018 11:19 AM
> *Subject:* OTish - todays Maya rant and Q - selecting items
> Am I the only one being seriously annoyed by the seeming inaccuracy of
> selection of items in Maya viewports?
> I click directly on geometry with plenty of screenspace around, and Maya
> selects an adjacent object. Orbit a bit and dolly in, try again - Maya
> selects another irrelevant adjacent object. Click elsewhere on object I
> want to select, and finally I get to select it. WTF were they thinking?
> I find myself selecting adjacent objects and rig elements, making quick
> selection sets (so I can quickly find and unhide them again) and hiding
> them, just to select one particular object. Needless to say it is a massive
> waste of time.
> Is there a reason behind this madness or is is something like depth
> sorting inaccuracy or what??
> Morten
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