Then you should really change to Maya 2016 Ext2. AKA 2016.5.
I'm not sure what are you doing, but here the transition from 2016 to
2016.5 has been totally smooth and the data is retro compatible with 2016,
and the selection is not as bad as it used to.

I've heard a lot that those kind of problems can be caused by using a GeForce.
So, a few years ago, about a GPU generetion ago, I bought an old Quadro.
Just to see if I should upgrade to a newer and more expensive Quadro later.
Maya selection was as bad as it was, and my overall experience didn't
change at all. I've already switched back to a GeForce,

Martin



On Thu, Feb 1, 2018 at 7:54 PM, Morten Bartholdy <[email protected]>
wrote:

> I should have mentioned I am on Maya 2016 SP6, due to collaborative
> compatibility requirements. I think I am looking forward to switching to
> 2018...
>
> MB
>
>
> > Den 1. februar 2018 klokken 11:35 skrev Martin Yara <[email protected]
> >:
> >
> >
> > No you're not the only one. And that's one of the main reasons why I work
> > in Softimage when I can, before exporting to Maya and get crazy again.
> >
> > Maya has had these problems since forever. Maya 2016 Extension 2 was
> > supposed to fix this selection problem, and in that moment after reading
> > the news I though, finally ! we will be able to select what we actually
> > want to select ! Which is ironic considering how may years of development
> > this software has, but so far I've noticed that it is just a little
> better
> > than before.
> >
> > I haven't had problems like yours at object level, but in component
> level,
> > yes. A lot. It doesn't let me select some components and select a near
> one.
> > Sometimes I have to try quite a few times to select a simple point.
> > Another similar problem is that Multi-cut sometimes doesn't let me
> select a
> > point to add an edge. It just doesn't let me click. So I have to use the
> > old split edge tool that isn't anywhere anymore in the GUI but you can
> call
> > it by command. And although it isn't as fancy as Multi-cut, at least it
> > does what I want all the time. Add an edge !
> >
> > The tweak mode is also a nightmare. Probably 5 out of 10 times it doesn't
> > select the point I want, or doesn't select anything at all. Oh I miss
> > Softimage's M key.
> >
> > Martin
> >
> >
> >
> > On Thu, Feb 1, 2018 at 7:19 PM, Morten Bartholdy <[email protected]>
> > wrote:
> >
> > > Am I the only one being seriously annoyed by the seeming inaccuracy of
> > > selection of items in Maya viewports?
> > >
> > > I click directly on geometry with plenty of screenspace around, and
> Maya
> > > selects an adjacent object. Orbit a bit and dolly in, try again - Maya
> > > selects another irrelevant adjacent object. Click elsewhere on object I
> > > want to select, and finally I get to select it. WTF were they thinking?
> > >
> > > I find myself selecting adjacent objects and rig elements, making quick
> > > selection sets (so I can quickly find and unhide them again) and hiding
> > > them, just to select one particular object. Needless to say it is a
> massive
> > > waste of time.
> > >
> > > Is there a reason behind this madness or is is something like depth
> > > sorting inaccuracy or what??
> > >
> > >
> > > Morten
> > > ------
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to [email protected]
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to