Houdini is increasingly being used by Motion Design shops too. Prime
examples being ManvsMachine and Aixsponza (there are many, many more).

Outside of FX, I think Houdini is most often partnered with another DCC in
the major shops. For motion design, the partner is more likely to be C4D,
but shop's that output non FX based entertainment and advertising content
will most often partner Houdini with Maya or 3ds Max (Max is probably most
commonly partnered with Houdini in gaming and VR). There are of course
exceptions to those generalisations but I think it's a fair breakdown of
the major segments.

I personally don't ever see Houdini filling the Softimage void. The
engineering that powers the Houdini user experience very often requires a
totally different mindset for solving the same end goals. I think Houdini
fills an ICE void, but the rounded user experience of Softimage is so much
harder to fill.

I've come to believe that every DCC evolves the way they do in large part
due to the echo chamber of their core user communities. The vast majority
of Houdini users are FX TD's and they reflect back to SideFX, mirrored
viewpoints of Houdini engineers. This core influence is hard to break, just
look at how Maya, Max, C4D, Modo & Lightwave have 'evolved' over the last
15-20 years. They have all stayed core to their DNA, with iterative changes
and little in the way of revolutionary leaps. And Houdini is no different.
It's DNA can be traced all the way back to PRISMS, much like it's approach
to proceduralism.

Plus I think there are parts of the Houdini community that don't want to
see the user experience to become more artist friendly. If Houdini is
easier to drive, they might see their hourly rates drop! ;)


On 2 May 2018 at 17:07, Laurence Dodd <[email protected]> wrote:

> Its something I've been wondering too. I have been learning Houdini for
> the last year or more, and I really like it, but I am concerned I'm going
> to spend my working days doing vfx sims, which isn't my favourite. Houdini
> is still very much shoved into the vfx box.
> I dread the thought of being forced into Maya, stick with it and hope
> people start using it more generally, or start looking at C4D or something,
> eek.
>
> Laurence
>
> On 2 May 2018 at 11:56, David Saber <[email protected]> wrote:
>
>> Hello
>>
>> I'd like to know if Houdini is somewhere used as a generalist tool: not
>> only simulations and FX but also modelling , texturing, , rigging,
>> animation, lighting a scene, etc?
>>
>> Is there a company that uses Houdini this way?
>>
>> And if no, do you think a company will use Houdini this way someday?
>>
>> Thanks
>>
>> David
>>
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>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: [email protected]
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