I did some tests and it seems to me that there is a limitation regarding the
maximum amount of texture sets per object which is 64 apparently. More than
64 image clips per objects seemed to be ok as well as a lot of mix8color
nodes (I had  ten of them and 72 image clips on that object). As soon as I
hit the 65th texture set, it rendered incorrectly.

 

Not sure if there is a workaround except splitting it in several objects.

 

Sven

 

Heres the scene if someone likes to play with it. 

 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXIDmqnFloIDPbbt6Xfob594kax1Qmc4htJMRDcofypRLdQ7P69yWQMkrlu5xpyX5Xds4MiCMi5dVPd3AHEBubeU1ghVdUybKMfU9MxJqv9ZeaLwmEbepwwW5cq-2FytX-2BSBMISCsXLEcyjkOKUeyBmo4AGecVmbcIjuxAEAopszKnvVWn8RGsZXvsWqpQmNyrDwnPBhKiabKQ0wqXU4rMlxhO0ZSWY4DDRpXfmCANlkTGxz5TQTAVE7MFDFXHAcnarZxBXzqls2l4p-2FG6LtJouqM-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGYzcNo4LR4-2BsvK0k6hmr9eKHjVfa4ofXJfQIYaEcHkPj-2Bft1gj8NH0IAZDqE5QrYdYQa3CGSIHRlWA-2BkjesFQo6uAve0PusmZjQaANtRwdtukDWJ7NgTpccurd3wYDGu-2BQvQOloOKuwTFXpOyhSPPkE-3D
 >
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4I7hVw843xtQ23aUjuGbpkshpjEl1Iv1pzPIKHGeZG2cGS22RrZ8fhB1hSVxngOZkoXIDmqnFloIDPbbt6Xfob594kax1Qmc4htJMRDcofypRLdQ7P69yWQMkrlu5xpyX5Xds4MiCMi5dVPd3AHEBubeU1ghVdUybKMfU9MxJqv9ZeaLwmEbepwwW5cq-2FytX-2BSBMISCsXLEcyjkOKUeyBmo4AGecVmbcIjuxAEAopszKnvVWn8RGsZXvsWqpQmNyrDwnPBhKiabKQ0wqXU4rMlxhO0ZSWY4DDRpXfmCANlkTGxz5TQTAVE7MFDFXHAcnarZxBXzqls2l4p-2FG6LtJouqM-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGYKI3tGO2jlBcSHprqZWItgESNTF-2FQAjd2tgqIkpWKp2PqCRmrvp8DCZdpSsyFzzBd2A79rfK-2FBcTIMAVGHLKrv0ehopJoHj5hbx9YYrNOH1JVLKLTwbRRTcB3sHqdxydVcIkawHyyvcY2O0BS2E4KI-3D
 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Friday, August 30, 2019 5:19 AM
To: Softimage List
Subject: render tree mixer/texture limit

 

Hey all...been ages but still here! Weird question but anyone know if the
render tree has a max limit on the number of nodes, 8mixers or textures it
can load beyond any memory issue...just physical "number" limit? I have
about 65+ texture nodes plugged into a stack of mixers and all was working
fantastic but I noticed some are missing and only show up in render if I
unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no
memory issues at all, they're just not there and mysteriously show up if I
cut some out. If there is a limit, anyway to bypass it?

 

Kris

 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RLkkQsPKQsWTDamTO8MR8pff-2F8FLBJc1lH4mNjKS3QK5jHleo-2FyBMsLGgoqi8C705LAotEwnMqH0EncZJxlSCGJCrmYepHs4kROh4y9o-2FleBXA-2BW3-2Fl-2BUose26V0OmAV5ExlHTf9QDtqa9i4U8ac7ry9tg2R77agPz8FEP4GRTI47CPCW6PD6gD5qk1-2BQSetKKs0MBz3jWWgiqFkOesFZixX-2BuRolj2o20NqVVaWKMO0X-2BpEIMuvLvCGmgtyZ8Qnl1V5pDoX1XD3im1gXQJZ9mS3kW3bATYbHHDdtE3uRNmEZ19nTjHZ-2BcgyTY-2B-2BQdQS9UiH5px6UAVj8Ip1oOPepAx_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQumCj8OZwlT-2FF1neYPjuah3gCDOQ3DTT-2B4pWDfEkPkGTpcNZDECVJnQK3w-2BZWAKiSaDZiVihesdHVl-2BT3-2BglXgAV33YOTDMErgEfn37g-2FXaIB91K-2BcLyphYDQPYXNohv3dEKq-2BYtkx9UOICX3U94k258drX17Ibyb-2FwBS-2FIJzGxv-2BwIEnSw10JuqkmDJ9zIaw-3D
 
floK5c-2FY0hrbjzdlO7K4vu-2BtHLYHPXfqtquEecGT2-2BOqYWjxs5Mj6JHckGND-2B-2Byy84
Mkb490vOYsYYHEiOp7TrRt5y84e0gy4VgOOQ1A-2FJCALu9kdW5vaBr6oP7UUoYl2iYoVVXaDtDc
p3-2BeLykH0Kxz3AdBmvjR4dd5HxBXVlGXUEZ0LY839emzEavkPJWht32WFPobwvfo8-3D> 

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