I believe mental ray has a limit of 64 textures per triangle, not per 
object.  However, since XSI only allows one material per triangle (not to be 
confused with material shader), the limit is effectively 64 textures per 
material.  That is described in the mental ray manual in the early sections, 
but I'm too lazy to look it up right now.  I wouldn't be surprised if other 
renderers have the same limit as it's a common choice.

A good test would be to apply a default material to the object (without 
textures).  Next, create two polygon clusters and apply unique materials to 
each cluster, each with 64 textures.  None of the textures used by the first 
cluster material should be used any the second cluster material, and vice 
versa.  If it renders successfully, it means the texture limit is per 
triangle (per material).  If it fails, it means there's likely a bug in the 
XSI to mental ray translator and you should file a bug report to 
supp...@softimage.com.

Matt


Date: Thu, 29 Aug 2019 23:17:40 -0400
From: Kris Rivel <krisri...@gmail.com>
Subject: render tree mixer/texture limit
To: softimage@listproc.autodesk.com

Hey all…been ages but still here! Weird question but anyone know if the 
render tree has a max limit on the number of nodes, 8mixers or textures it 
can load beyond any memory issue…just physical “number” limit? I have about 
65+ texture nodes plugged into a stack of mixers and all was working 
fantastic but I noticed some are missing and only show up in render if I 
unplug a few. So I'm thinking that I've hit some sort of ceiling. I have no 
memory issues at all, they're just not there and mysteriously show up if I 
cut some out. If there is a limit, anyway to bypass it?

Kris


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